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Engine_v0.2.tar.gz
Upload User: qccn516
Upload Date: 2013-05-02
Package size: 3382k
Downloads: 1602
Category:
Game Engine
Development Platform:
Visual C++ (VC++)
Detail: a giant cool 3D game engine source code. Version 0.3 of its fees, selling 10,000 dollars, and its function is BSP/portal, particle system, physics, skelet-animation, energe unit, incomplete. Quadtree/octree, shaders (GLSL/Shader Model 2.0)
- shader.h
- mirror.h
- bsp.cpp
- video.cpp
- mirror.cpp
- physic.h
- engine.h
- flare.cpp
- material.cpp
- object.cpp
- Makefile
- shader.cpp
- objectparticles.cpp
- mesh.h
- rigidbody.cpp
- mathlib.h
- glapp.cpp
- particles.cpp
- light.cpp
- parser.h
- alapp.h
- Engine_1024x768fs
- mesh.cpp
- video.h
- physic.cpp
- objectparticles.h
- meshvbo.h
- collide.h
- light.h
- skinnedmesh.h
- font.h
- map.cpp
- material.h
- skinnedmesh.cpp
- ragdoll.h
- fog.h
- Makefile
- main.cpp
- Makefile
- main.cpp
- Makefile
- font.h
- font_data.h
- main.cpp
- font.cpp
- Makefile
- main.cpp
- Makefile
- font.h
- font_data.h
- main.cpp
- font.cpp
- Makefile
- main.cpp
- ObjectsExport.ms
- skinnedmeshexport.sln
- skinnedmeshexport.vcproj
- skinnedmeshexport.cpp
- skinnedmeshexport.def
- meshexport.vcproj
- meshexport.cpp
- meshexport.sln
- meshexport.def
- Makefile
- main.cpp
- texture.cpp
- parser.cpp
- ambient_emis.shader
- glass_ambient.shader
- light_dsgc.shader
- mirror_ambient.shader
- particle.shader
- light_d.shader
- glass_light.shader
- ambient.shader
- light_dsg.shader
- light_dsgoh.shader
- screen.shader
- fog_pass.shader
- shadow_volume.shader
- screen.mat
- fog_final.shader
- fog_depth_to_rgb.shader
- fog_fail.shader
- engine_v0.2_ambient.shader
- wall.mat
- ufo_glass.mat
- big_monitor.mat
- box.mat
- barrel.mat
- robot_body.mat
- robot_camera.mat
- fire.mat
- lamp_light.mat
- ufo_body.mat
- smoke.mat
- chair.mat
- spotlight.mat
- engine_v0.2.mat
- ceiling_0.mat
- floor_0.mat
- robot_wheel.mat
- floor_1.mat
- ceiling_1.mat
- flash_light.mat
- ufo_screen.mat
- default.mat
- ufo_eyes.mat
- physic.map
- lamp.conf
- lamp.txt
- ragdoll.conf
- ragdoll.txt
- engine.conf
- objectmesh.cpp
- position.cpp
- ragdoll.cpp
- collide.cpp
- engine.cpp
- objectskinnedmesh.h
- COPYING
- particles.h
- frustum.cpp
- pbuffer.cpp
- glext.cpp
- Engine.vcproj
- Engine.sln
- glext.h
- alapp.cpp
- objectskinnedmesh.cpp
- bsp.h
- glapp.h
- frustum.h
- console.h
- joint.cpp
- pbuffer.h
- main.cpp
- rigidbody.h
- texture.h
- ChangeLog
- flare.h
- console.cpp
- font.cpp
- joint.h
- position.h
- Ability
- objectmesh.h
- Engine_1024x768fs.bat
- object.h
- meshvbo.cpp
- fog.cpp
- map.h
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