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physic.h
Package: Engine_v0.2.tar.gz [view]
Upload User: qccn516
Upload Date: 2013-05-02
Package Size: 3382k
Code Size: 2k
Category:
Game Engine
Development Platform:
Visual C++
- /* Physic
- *
- * Copyright (C) 2003-2004, Alexander Zaprjagaev <frustum@frustum.org>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
- #ifndef __PHYSIC_H__
- #define __PHYSIC_H__
- class Joint;
- class RigidBody;
- class Physic {
- public:
- static void update(float ifps);
- protected:
- friend class RigidBody;
- friend class Joint;
- friend class JointBall;
- friend class JointHinge;
- friend class JointUniversal;
- static float time;
- static float time_step;
- static float gravitation;
- static float velocity_max;
- static float velocity_threshold;
- static float angularVelocity_threshold;
- static float time_to_frost;
- static float penetration_speed;
- static int num_first_iterations;
- static int num_second_iterations;
- static int all_joints;
- static int num_joints;
- static Joint **joints;
- static int all_rigidbodies;
- static int num_rigidbodies;
- static RigidBody **rigidbodies;
- };
- #endif /* __PHYSIC_H__ */