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video.h
Package: Engine_v0.2.tar.gz [view]
Upload User: qccn516
Upload Date: 2013-05-02
Package Size: 3382k
Code Size: 1k
Category:
Game Engine
Development Platform:
Visual C++
- /* Video
- *
- * Copyright (C) 2003-2004, Alexander Zaprjagaev <frustum@frustum.org>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
- #ifndef __VIDEO_H__
- #define __VIDEO_H__
- #include <stdio.h>
- #include <malloc.h>
- #include <avcodec.h>
- class Video {
- public:
- Video(const char *name,int width,int height,int bitrate);
- ~Video();
- void save(unsigned char *data,int flip = 0);
- protected:
- AVCodec *codec;
- AVCodecContext *c;
- AVFrame *picture;
- AVFrame *yuv;
- uint8_t *yuv_data;
- int outbuf_size;
- uint8_t *outbuf;
- FILE *file;
- };
- #endif /* __VIDEO_H__ */