-
-
[
WINDOWS]
dec96
-Code of game development magazine in 1996 12th issue, it including Greg Graham example code about DirectSound3D
-
[
WINDOWS]
dec98
-Code of game development magazine in 1998 12th issue, it including Jeff Lander example code about shape
-
[
WINDOWS]
feb00
-Code of game development magazine in 2000 second issue, it including Brian Sharpmap example code about piecemeal and Jeff Lander example about animation shadow
-
[
WINDOWS]
feb01
-Code of game development magazine in 2001 second issue, it including Jan Kautz and Jonathan Blow example code and data about BRDF
-
[
WINDOWS]
feb03
-Code of game development magazine in 2003 second issue, it including Jon Blow`s version renewal of interactive tool ,it has used Kohonen Self-Organizing Feature Map to differentiate system the behavior
-
[
WINDOWS]
feb98
-Code of game development magazine in 1998 the second issue, it including Nick Bobic code that uses quaternion to revolve object
-
[
WINDOWS]
feb99
-Code of game development magazine in 1999 second issue, it including Jeff Lander example code about bounding box and Dave example code about coordination unit movement
-
[
WINDOWS]
hl
-Source code of Half life 2 (Half Life2) ,it including CS game and other parts sources code. Please do not use in the illegal use.
-
[
Others]
wolf_source
-Source code of returns to German arm headquarters again, It is a 3D games after Quake series,commercial game code of ID Software,commercial game code of ID Software.
-
[
Others]
Q3A_TA_GameSource_12
-Source code of Quake III arena, famous 3D fire games of Quake III, commercial game code of ID Software.