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WINDOWS]
jul97
-Code of game development magazine in 1997 the seventh issue, contains Brian Hook`s api code of 3d and multi-thread code of Andre Lamo
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WINDOWS]
jul98
-Code of game development magazine in 1998 the seventh issue, contains Kevin Baca`s code and executable program about skin technology
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WINDOWS]
jul99
-Code of game development magazine in 1999 the seventh issue, contains example procedure about camber line processing in plane geometry of Brian Sharp
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WINDOWS]
jun00
-Code of game development magazine in 2000 the sixth issue, contains procedure about the distortion technology of Jeff Lander and code about optimized technology of Herb Marselas
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WINDOWS]
jun02
-Code of game development magazine in 2002 the sixth issue, contains code that Emil Dotchevski`s demonstration how to use assertion expression in the C script system
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WINDOWS]
jun03
-Code of game development magazine in 2003 the sixth issue, contains the fourth version of Jon Blow LOD
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WINDOWS]
jun97
-Code of game development magazine in 1997 the sixth issue, contains Swen Vincke`s artificial intelligence example and code about the real-time guidance system
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WINDOWS]
jun99
-Code of game development magazine in 1999 the sixth issue, contains Brian Sharp`s arcarticle about plane geometry
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WINDOWS]
mar00
-Code of game development magazine in 2000 the third issue, contains John Van Der Burg`s particle system code
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WINDOWS]
mar01
-Code of game development magazine in 2001 the third issue, contains Jeff Lander`s apex projection code of animation