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WINDOWS]
apr03
-Code of Game Developer Magazine in 2003 4th issue, it includes LOD demonstration code of Jon Blow ,and a example which has realized mix colors
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WINDOWS]
apr98
-Code of Game Development Magazine in 1998 4th issuess, it includes demonstration and code of Jeff Lander, 3d engine code of Scott Corley
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WINDOWS]
apr99
-Code of Game Developer Magazine in 1999 4th issue, it includes example and code of Jeff Lander physics simulation
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WINDOWS]
aug00
-Code of game development magazine in 2000 8th issue, including implicit-surface fluid example code of Brian Sharp , in which has used Lander animation library
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WINDOWS]
aug02
-Code of game development magazine in 2002 the eighth issue, including outdoors light scattering example code of Naty Hoffman and the Arcot Preetham
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WINDOWS]
aug03
-Code of game development magazine in 2002 eighth issue, including algorithm code of Jon Blow`s packing and opening packet
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WINDOWS]
aug98
-Code of game development magazine in 1998 eighth issue, it including such two kind of standards as Dan McCabe and John Brothers about S3TC texture compression
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WINDOWS]
aug99
-Code of game development magazine in 1999 eighth issue, it including Jeff Lander example code that how to process friction in the physical simulation
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WINDOWS]
dec01
-Code of game development magazine in 2001 12th issue,it including Jonathan Blow example that how to calculate inner product of mipmapping
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WINDOWS]
dec02
-Code of game development magazine in 2002 12th issue ,it including Jon Blow`s first interactive tool code