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WINDOWS]
mar02
-Code of game development magazine in 2002 the third issue, contains Jonathan Blow`s example and the code about hacking , has used Herb Marselas`s SkinnedMesh dll(example about direct3d )
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[
WINDOWS]
mar03
-Code of game development magazine in 2003 the third issue, contains Jon Blow`s the first LOD version
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[
WINDOWS]
mar98
-Code of game development magazine in 1998 the third issue, contains Adrian Perez`s example and code about "Peeking Through Portals"
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[
WINDOWS]
mar99
-Code of game development magazine in 1998 the third issue,contains Jeff Lander`s example and code about collision detection
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[
WINDOWS]
may01
-Code of game development magazine in 2001 the fifth issue, contains Dean Macri`s program about testing AGP memory buffer
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[
WINDOWS]
may02
-Code of game development magazine in 2002 the fifth issue, contains Chris Hind`s the approval documents of Milestone
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[
WINDOWS]
may03
-Code of game development magazine in 2002 the fifth issue, contains Jon Blow`s the third version installation program of LOD
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[
WINDOWS]
may98
-Code of game development magazine in 1998 the fifth issue, contains Rob Wyatt`s driver and code about monitoring system interior performance
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[
WINDOWS]
may99
-Code of game development magazine in 1999 the fifth issue, contains Jeff Lander`s example and code
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[
WINDOWS]
nov00
-Code of game development magazine in 2000 the 11th issue, contains Herb Marselas writes interface similar 3d stduio that for hisassertion system