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[
WINDOWS]
nov01
-Code of game development magazine in 2001 the 11th issue, contains NuvoStudios`s example and the source code about saving code space in the mobilephone games
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[
WINDOWS]
nov98
-Code of game development magazine in 1998 the 11th issue, contained Andrew Flavell`s necessary code aboutMIP-mapping article , example code about polygon dropped and Jeff Lander`s example code about IK
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[
WINDOWS]
nov99
-Code of game development magazine in 1998 the 11th issue, contained Michael Saladino`s article about memory management, Jeff Lander`s blobby NURBS example code
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[
WINDOWS]
oct00
-Code of game development magazine in 2000 the tenth issue, contains Jeff Lander`s procedure about the 3d drawing, has been expanded the drawing texture function
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[
WINDOWS]
oct02
-Code of game development magazine in 2002 the tenth issue, contains Jon Blow`s code about "Toward Better Scripting"
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[
WINDOWS]
oct98
-Code of game development magazine in 1998 the tenth issue, contains Swen Vincke`s genetics algorithm
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[
WINDOWS]
oct99
-Code of game development magazine in 1999 the tenth issue, contains Kai Martin`s code list and Aaron Marks`s sound compression code
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[
WINDOWS]
sep02
-Code of game development magazine in 2000 the ninth issue, contains Todd Meynink`s code about color transforming
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[
WINDOWS]
sep97
-Code of game development magazine in 2002 the ninth issue, contains Jeff Lander`s similar program code about rope bridge and Jonathan Blow`s example about calculating covariance between the spots
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[
WINDOWS]
sep98-with avi
-Code of game development magazine in 1998 the ninth issue, contains bullard`s example code about method used in direct3d article, also has a avi file