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WINDOWS]
jan98
-Code of game development magazine in 1998 first issue,it including Jeff Lander`s issue code about moveing capture article
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[
WINDOWS]
jan99
-Code of game development magazine in 1999 first issue, it including code of Jeff Lander`s about two-dimensional collision check and Bruce Dawson`s article about structure exception handling
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WINDOWS]
jul00
-Code of game development magazine in 2000 seventh issue,it including Brian Sharp`s first installation version theedition about murkiness and the Jeff Lander strength simulator about the fuzzy groundseries
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[
WINDOWS]
jul01
-Code of game development magazine in 2001 seventh issue, contains photo luster processing technology code of Naty Hoffman, Kenny Mitchell and fluid simulation code of Jeff Lander
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[
WINDOWS]
jul02
-Code of game development magazine in 2002 seventh issue, contains transmitting vectors article codes of Jonathan Blow
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WINDOWS]
jul03
-Code of game development magazine in 2003 the seventh issue, contains the 5th and also the last issue vision code about LOD of Jon Blow
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WINDOWS]
jul97
-Code of game development magazine in 1997 the seventh issue, contains Brian Hook`s api code of 3d and multi-thread code of Andre Lamo
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WINDOWS]
jul98
-Code of game development magazine in 1998 the seventh issue, contains Kevin Baca`s code and executable program about skin technology
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[
WINDOWS]
jul99
-Code of game development magazine in 1999 the seventh issue, contains example procedure about camber line processing in plane geometry of Brian Sharp
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[
WINDOWS]
jun00
-Code of game development magazine in 2000 the sixth issue, contains procedure about the distortion technology of Jeff Lander and code about optimized technology of Herb Marselas