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[
WINDOWS]
aug02
-Code of game development magazine in 2002 the eighth issue, including outdoors light scattering example code of Naty Hoffman and the Arcot Preetham
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[
WINDOWS]
aug03
-Code of game development magazine in 2002 eighth issue, including algorithm code of Jon Blow`s packing and opening packet
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[
WINDOWS]
aug98
-Code of game development magazine in 1998 eighth issue, it including such two kind of standards as Dan McCabe and John Brothers about S3TC texture compression
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[
WINDOWS]
aug99
-Code of game development magazine in 1999 eighth issue, it including Jeff Lander example code that how to process friction in the physical simulation
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[
WINDOWS]
dec01
-Code of game development magazine in 2001 12th issue,it including Jonathan Blow example that how to calculate inner product of mipmapping
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[
WINDOWS]
dec02
-Code of game development magazine in 2002 12th issue ,it including Jon Blow`s first interactive tool code
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[
WINDOWS]
dec96
-Code of game development magazine in 1996 12th issue, it including Greg Graham example code about DirectSound3D
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[
WINDOWS]
dec98
-Code of game development magazine in 1998 12th issue, it including Jeff Lander example code about shape
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[
WINDOWS]
feb00
-Code of game development magazine in 2000 second issue, it including Brian Sharpmap example code about piecemeal and Jeff Lander example about animation shadow
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[
WINDOWS]
feb01
-Code of game development magazine in 2001 second issue, it including Jan Kautz and Jonathan Blow example code and data about BRDF