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GunFire.h
Package: 3dexplorerTest.rar [view]
Upload User: hkb425
Upload Date: 2007-06-16
Package Size: 34191k
Code Size: 1k
Category:
Game Engine
Development Platform:
Visual C++
- // GunFire.h: interface for the CGunFire class.
- //
- //////////////////////////////////////////////////////////////////////
- #if !defined(AFX_GUNFIRE_H__EFBD3921_B9D0_11D6_90D9_5254AB37CDC9__INCLUDED_)
- #define AFX_GUNFIRE_H__EFBD3921_B9D0_11D6_90D9_5254AB37CDC9__INCLUDED_
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- class CGunFire
- {
- public:
- CGunFire();
- virtual ~CGunFire();
- void InitGunFire(float minSize=0.8f,float maxSize=0.5f);
- void DrawGunFire();
- private:
- float m_maxFireSize;
- float m_minFireSize;
- float m_gunFireSize;
- float m_guFireRotate;
- float m_addAngle;
- float m_fireGrowth;
- unsigned int m_texGunFire;
- };
- #endif // !defined(AFX_GUNFIRE_H__EFBD3921_B9D0_11D6_90D9_5254AB37CDC9__INCLUDED_)