- Code/Resource
- Windows Develop
- Linux-Unix program
- Internet-Socket-Network
- Web Server
- Browser Client
- Ftp Server
- Ftp Client
- Browser Plugins
- Proxy Server
- Email Server
- Email Client
- WEB Mail
- Firewall-Security
- Telnet Server
- Telnet Client
- ICQ-IM-Chat
- Search Engine
- Sniffer Package capture
- Remote Control
- xml-soap-webservice
- P2P
- WEB(ASP,PHP,...)
- TCP/IP Stack
- SNMP
- Grid Computing
- SilverLight
- DNS
- Cluster Service
- Network Security
- Communication-Mobile
- Game Program
- Editor
- Multimedia program
- Graph program
- Compiler program
- Compress-Decompress algrithms
- Crypt_Decrypt algrithms
- Mathimatics-Numerical algorithms
- MultiLanguage
- Disk/Storage
- Java Develop
- assembly language
- Applications
- Other systems
- Database system
- Embeded-SCM Develop
- FlashMX/Flex
- source in ebook
- Delphi VCL
- OS Develop
- MiddleWare
- MPI
- MacOS develop
- LabView
- ELanguage
- Software/Tools
- E-Books
- Artical/Document
README.TXT
Package: MSDN_VC98.zip [view]
Upload User: bangxh
Upload Date: 2007-01-31
Package Size: 42235k
Code Size: 1k
Category:
Windows Develop
Development Platform:
Visual C++
- Duel Sample Game
- ------------------
- This program requires less than 1 Meg of video ram.
- The commands which this game recognizes are listed on the opening screen.
- ESC, F12 - Quit
- NUMPAD 4 - Turn left
- NUMPAD 6 - Turn right
- NUMPAD 5 - Stop moving
- NUMPAD 8 - Accelerate forward
- NUMPAD 2 - Accelerate backward
- SPACEBAR - Fire
- ENTER - Starts game
- F5 - toggle frame rate display
- To play multiplayer one machine hosts a game, the others join.
- To play using TCP/IP over the Internet, the people who are joining the
- game must enter the IP address of the machine that hosted the game.
- You can find out the IP address of your machine by running "winipcfg".
- If you have a net card and a modem installed, you will need to make
- sure you read the IP address of the modem connection to the Internet.
- The modem will show up as a "PPP Adapter". DirectPlay will not work
- through proxies or firewalls.
- Also see the DPLAUNCH example.