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Font.h
Package: MMOPRG_server_dev.rar [view]
Upload User: ghyvgy
Upload Date: 2009-05-26
Package Size: 547k
Code Size: 3k
Category:
Other Games
Development Platform:
Python
- /*
- s_p_oneil@hotmail.com
- Copyright (c) 2000, Sean O'Neil
- All rights reserved.
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- * Neither the name of this project nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
- */
- #ifndef __Font_h__
- #define __Font_h__
- /*******************************************************************************
- * Class: CFont
- ********************************************************************************
- * This is just a quick and dirty class for using wglUseFontBitmaps. I don't like
- * using it because it's slow, but for now that's all I have to use for fonts.
- * It would be nice to test drawing to a normal Windows bitmap using GDI commands,
- * then blitting the text to OpenGL somehow.
- *******************************************************************************/
- class CFont
- {
- protected:
- int m_nListBase;
- float m_fXPos;
- float m_fYPos;
- public:
- CFont(HDC hDC=NULL)
- {
- m_nListBase = -1;
- m_fXPos = 0;
- m_fYPos = 0;
- if(hDC)
- {
- m_nListBase = glGenLists(256);
- wglUseFontBitmaps(hDC, 0, 255, m_nListBase);
- }
- }
- ~CFont() { Cleanup(); }
- void Init(HDC hDC)
- {
- Cleanup();
- m_nListBase = glGenLists(256);
- wglUseFontBitmaps(hDC, 0, 255, m_nListBase);
- }
- void Cleanup()
- {
- if(m_nListBase != -1)
- {
- glDeleteLists(m_nListBase, 256);
- m_nListBase = -1;
- }
- }
- void SetPosition(int x, int y)
- {
- m_fXPos = (float)x;
- m_fYPos = (float)y;
- }
- void Print(const char *pszMessage)
- {
- glRasterPos2f(m_fXPos, m_fYPos);
- glListBase(m_nListBase);
- glCallLists(strlen(pszMessage), GL_UNSIGNED_BYTE, pszMessage);
- }
- };
- #endif // __Font_h__