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FOG.C
Package: 《OpenGL三维图形系统开发与实用技术》书的源码.rar [view]
Upload User: tengyuc
Upload Date: 2007-08-14
Package Size: 722k
Code Size: 3k
Category:
OpenGL program
Development Platform:
Visual C++
- // 本程序演示如何使用雾效,在场景中的不同深度共绘制了5个球,按下F
- // 键可以在三种不同的雾方程之间进行切换 #include <GL/glut.h> #include <math.h> #include <stdlib.h> #include <stdio.h> static GLint fogMode; // 初始化深度缓冲区、雾效、光源、材质特性和光照模型 static void init(void) { GLfloat position[] = { 0.5, 0.5, 3.0, 0.0 }; glEnable(GL_DEPTH_TEST); glLightfv(GL_LIGHT0, GL_POSITION, position); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); { GLfloat mat[3] = {0.1745, 0.01175, 0.01175}; glMaterialfv (GL_FRONT, GL_AMBIENT, mat); mat[0] = 0.61424; mat[1] = 0.04136; mat[2] = 0.04136; glMaterialfv (GL_FRONT, GL_DIFFUSE, mat); mat[0] = 0.727811; mat[1] = 0.626959; mat[2] = 0.626959; glMaterialfv (GL_FRONT, GL_SPECULAR, mat); glMaterialf (GL_FRONT, GL_SHININESS, 0.6*128.0); } glEnable(GL_FOG); { GLfloat fogColor[4] = {0.5, 0.5, 0.5, 1.0}; fogMode = GL_EXP; glFogi (GL_FOG_MODE, fogMode); glFogfv (GL_FOG_COLOR, fogColor); glFogf (GL_FOG_DENSITY, 0.35); glHint (GL_FOG_HINT, GL_DONT_CARE); glFogf (GL_FOG_START, 1.0); glFogf (GL_FOG_END, 5.0); } glClearColor(0.5, 0.5, 0.5, 1.0); } static void renderSphere (GLfloat x, GLfloat y, GLfloat z)
- {
- glPushMatrix();
- glTranslatef (x, y, z);
- glutSolidSphere(0.4, 16, 16);
- glPopMatrix();
- }
- // 在不同的z坐标绘制了5个球 void display(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); renderSphere (-2., -0.5, -1.0); renderSphere (-1., -0.5, -3.0); renderSphere (0., -0.5, -5.0); renderSphere (1., -0.5, -7.0); renderSphere (2., -0.5, -9.0); glFlush(); } void reshape(int w, int h) { glViewport(0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w <= h) glOrtho (-2.5, 2.5, -2.5*(GLfloat)h/(GLfloat)w, 2.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0); else glOrtho (-2.5*(GLfloat)w/(GLfloat)h, 2.5*(GLfloat)w/(GLfloat)h, -2.5, 2.5, -10.0, 10.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity (); } void keyboard(unsigned char key, int x, int y) { switch (key) { case 'f': case 'F': if (fogMode == GL_EXP) { fogMode = GL_EXP2; printf ("Fog mode is GL_EXP2n"); } else if (fogMode == GL_EXP2) { fogMode = GL_LINEAR; printf ("Fog mode is GL_LINEARn"); } else if (fogMode == GL_LINEAR) { fogMode = GL_EXP; printf ("Fog mode is GL_EXPn"); } glFogi (GL_FOG_MODE, fogMode); glutPostRedisplay(); break; case 27: exit(0); break; default: break; } } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(200, 200); glutCreateWindow(argv[0]); init(); glutReshapeFunc (reshape); glutKeyboardFunc (keyboard); glutDisplayFunc (display); glutMainLoop(); return 0; }