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[
WINDOWS]
feb03
-Code of game development magazine in 2003 second issue, it including Jon Blow`s version renewal of interactive tool ,it has used Kohonen Self-Organizing Feature Map to differentiate system the behavior
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[
WINDOWS]
feb98
-Code of game development magazine in 1998 the second issue, it including Nick Bobic code that uses quaternion to revolve object
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[
WINDOWS]
feb99
-Code of game development magazine in 1999 second issue, it including Jeff Lander example code about bounding box and Dave example code about coordination unit movement
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[
WINDOWS]
hl
-Source code of Half life 2 (Half Life2) ,it including CS game and other parts sources code. Please do not use in the illegal use.
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[
Others]
wolf_source
-Source code of returns to German arm headquarters again, It is a 3D games after Quake series,commercial game code of ID Software,commercial game code of ID Software.
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[
Others]
Q3A_TA_GameSource_12
-Source code of Quake III arena, famous 3D fire games of Quake III, commercial game code of ID Software.
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[
Others]
Q3A_ToolSource_
-Source code of Quake III arena tool, tool of famous 3D fire games of Quake III, commercial game code of ID Software.
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[
WINDOWS]
chibi
-Battle at the Red Wall (source code of games), this is a leader wonderful game
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[
WINDOWS]
jan01
-Code of game development magazine in 2001 first issue, it including Jeff Lander`s vertexweights code of computating a object
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[
WINDOWS]
jan02
-Code of game development magazine in 2001 first issue, it including Jonathan Blow`s example code and also to supplement own inner product computation code