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WINDOWS]
may01
-Code of game development magazine in 2001 the fifth issue, contains Dean Macri`s program about testing AGP memory buffer
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WINDOWS]
may02
-Code of game development magazine in 2002 the fifth issue, contains Chris Hind`s the approval documents of Milestone
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WINDOWS]
may03
-Code of game development magazine in 2002 the fifth issue, contains Jon Blow`s the third version installation program of LOD
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WINDOWS]
may98
-Code of game development magazine in 1998 the fifth issue, contains Rob Wyatt`s driver and code about monitoring system interior performance
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WINDOWS]
may99
-Code of game development magazine in 1999 the fifth issue, contains Jeff Lander`s example and code
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WINDOWS]
nov00
-Code of game development magazine in 2000 the 11th issue, contains Herb Marselas writes interface similar 3d stduio that for hisassertion system
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WINDOWS]
nov01
-Code of game development magazine in 2001 the 11th issue, contains NuvoStudios`s example and the source code about saving code space in the mobilephone games
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WINDOWS]
nov98
-Code of game development magazine in 1998 the 11th issue, contained Andrew Flavell`s necessary code aboutMIP-mapping article , example code about polygon dropped and Jeff Lander`s example code about IK
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WINDOWS]
nov99
-Code of game development magazine in 1998 the 11th issue, contained Michael Saladino`s article about memory management, Jeff Lander`s blobby NURBS example code
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WINDOWS]
oct00
-Code of game development magazine in 2000 the tenth issue, contains Jeff Lander`s procedure about the 3d drawing, has been expanded the drawing texture function