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WORD]
Multiscale_texture_synthesis.zip
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The Heeger and Bergen SIGGRAPH 95 synthesis algorihtm computes a new texture by matching the histogram of a steerable transform (starting from an initial random noise). It works well for cloud-like texture, and fail to synthesize geometric features.
Category:
matlab Upload User:
zbxutuojm Size:
83K
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PPT]
mmsp08_slides.zip
Motivation
• Texture Features
• Curvelet Transform
• Experiments and Results
• Conclusions and Outlook
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PDF]
mmsp08.zip
... image retrieval (CBIR). In the past, a number of
texture features have been proposed in literature,
including statistic ... images. Images are then
represented using the extracted texture features. Retrieval
results show, it significantly outperforms the ...
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C/C++]
gfxfx2.zip
... graphics based sources. Made by Bas van Gaalen. Major topics: 3d rotation, Polygons (triple and quad), Flat-Shading, Gouraud Shading, Texture Mapping, Hidden face removal, Mode-X, Mode-12h, Mode 13h, Coppers, Fractals, Game techniques, Demo coding, Mouse ...
Category:
SCM Upload User:
sdhyblg Size:
392K
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C/C++]
wgttut5.zip
WGT Graphics Tutorial#5- Realtime Morphing- WGT Graphics Tutorial Issue#5 Topic: Realtime Morphing Learn about image fading, color quantization, and texture mapping. Full source code and explanation.
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Matlab]
amfg07-demo-v1.tar.gz
This code implement method described in paper Enhanced Local Texture Feature Sets for Face Recognition under Difficult Lighting Conditions