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[
PDF]
Clerc_seminar_15122004.zip
Particle swarm optimization (PSO) was originally designed and introduced by Eberhart and
Kennedy (Ebarhart, Kennedy, 1995 Kennedy, Eberhart, 1995 Ebarhart, Kennedy, 2001). The
PSO is a population based search algorithm based on the simulation of the ...
Category:
AI-NN-PR Upload User:
sz_yitian Size:
3021K
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[
Windows_Unix]
rtfluid06.src.zip
Real-Time Particle-Based Fluid Simulation
Rendering realistic moving water is one of the key techniques that immerse ... high computational cost of CFD. This research shows the fast implementation of the simulation based on Smoothed Particle Hydrodynamics.
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[
Windows_Unix]
MegaParticlesDemo.zip
... the realistic behaviour of water. However, real-time fluid rendering has been one of the challenging tasks because of high computational cost of CFD. This research shows the fast implementation of the simulation based on Smoothed Particle Hydrodynamics.
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[
C/C++]
TRIBES-D.zip
a fully adaptive parameter-free particle swarm optimiser for real heterogeneous problems
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[
C/C++]
pso_c.zip
This is a simple particle swarm optimization program. It is written in c language.
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