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Delphi]
GreatisFormDesigner.rar
TFormDesigner allows you move and resize any control on your form. You need not prepare your form to use TFormDesigner.
Just place TFormDesigner into your form, set Active property to True and enjoy!
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Visual C++ (VC++)]
MarekMizanin.rar
Project Description: NeHe s Apocalypse Contest Entry.
- 2 modes :- demo mode
- exploration mode
- real stars position
- constellation stars
- real move planets
- dynamic optimalization
- just 1 sound
- light
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C/C++]
square.rar
... square, drag the mouse will produce a square line, right-out menu, exit, zooming and narrow. When you press left botton, it will be genereted a squre, move it will display your track with square, right botton will pop menu, include exit, zoom in, zoom out
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Visual C++ (VC++)]
3DLensFlareWithOcclusionTesting.rar
... a glCamera class. If you look at a lens flare you will notice that they all share one thing in common. They all seem to move through the center of the screen. With this in mind you could actually just throw out the z coordinate and make your flares all 2D ...
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Delphi]
prog.rar
Dance Mission Finish Move offline practice tools (self-prepared)
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Visual C++ (VC++)]
WWW.Ahaoz.CoM_7452432.rar
Very easy to use animation demo, move2 () is a standard solution of the call move () is used for demonstration or display animation mobile order and includes monitoring for errors mobile calls
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C#(.net)]
MvpProject.zip
n this article I will show to use the Model View Presenter pattern to remove logic from the UI and move it to a controller class. Furthermore, I will show an easy way to enable threading within the application and follow the rule of no business work ...
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Visual C++ (VC++)]
openSmtp_source.01.11.0.zip
Opensmtp an excellent source FUTURE: Move to custom List- RecipientListCRAM MD5 AuthenticationS/MIME supportUUEncode supportAllow Attachment Encoding to be chosen by user (base64/UUEncode/None) Add Progress DelegatePGP Support
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Flash/ActionScript]
Explosion.rar
... : int = 24 private const EXPLOSION_MAX_VELOCITY: Number = 2 private const EXPLOSION_MAX_HEAT : int = 2// causes particles to move up private const PARTICLE_CHAOTIC_MOVE: Number = .1825 private const PARTICLE_DAMP_MOVE: Number = .99 private const ...