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Visual C++ (VC++)]
vsgs_fireworks.rar
... defines the class myApp, which is derived from vsApp, and overrides the vsApp:: onKeyInput () method to allow for the keyboard input specified below. The sample allows the user to fly around the town database and renders a simple reticle overlay at the ...
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Visual C++ (VC++)]
vp_color_mask.rar
... This sample defines the class myApp, which is derived from vpApp, and overrides the vpApp:: onKeyInput () method to allow for the keyboard input listed below. The sample uses pre/post draw channel subscribers to set the color mask so that the channel can ...
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C/C++]
ps2key.rar
The use of liquid crystal display 1602 and PS/2 Keyboard Keyboard Connection: PS/2--------51 1 DATA------ P3.4 3 GND VCC CLK------- P3.3 access in 51 of the external interrupt trigger mode for low-level
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SCM Upload User:
kentai Size:
3K
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Visual C++ (VC++)]
test07.rar
... this tutorial I ll teach you how to use three different texture filters. I ll teach you how to move an object using keys on the keyboard, and I ll also teach you how to apply simple lighting to your OpenGL scene. Lots covered in this tutorial, so if the ...
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C/C++]
keyboard.rar
This procedure for single-chip microcomputer keyboard procedure is brief and highly efficient 4* 4 keyboard extent
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SCM Upload User:
szhx_888 Size:
22K
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Visual C++ (VC++)]
miditime.zip
... is fading.It produces a soft start and end of a song.Only few sequencers support fade in/out of songs. My keyboard sequencer has ability to manually play more louderbut automatic fading is not available.This encouraged me to write a utility that fades a ...
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Visual C++ (VC++)]
midsplit.zip
I am able to record a backing sequence that plays life a whole song.In backing seq mode the keyboard also transfers the chords which one does nothear but occur in recording. These chord notes have same channel.The only method to distinguish them from ...