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C++ Builder]
GR_SCR4.zip
Here s screensaver like object, that uses c-graphics,
is meant to creat an understanding of basics of graphics in c, looping, and delay construct.
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PDF]
nps59.zip
Behavioral models are used in games and computer graphics for
realistic simulation of massive crowds. In this paper, we present a
GPU based implementation of Reynolds [1987] algorithm for simulating
flocks of birds and propose an extension to consider ...
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C/C++]
GlVideoManager.rar
... of what are you coding, checking the results of your algorithm steps. Moreover, the implemented visualization scheme make easier to combine computer graphics with video, for example to show a 3d model on top of video for augmented reality applications.
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Visual C++ (VC++)]
OGLGUIDE.ZIP
... moving three-dimensional objects. With OpenGL, you can control computer-graphics technology to produce realistic pictures or ones that depart ... . This guide explains how to program with the OpenGL graphics system to deliver the visual effect you want.
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VHDL]
graphics_pipeline.zip
Implementation of GPU (Graphics Processing Unit) that rendered triangle based models. Our goal was to generate complex models ... We used Professor Land s floating point hardware, which allowed us to do calculations efficiency, which is essential to graphics.
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Windows_Unix]
rtfluid06.src.zip
... Fluid Simulation
Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering ...
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Windows_Unix]
MegaParticlesDemo.zip
Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic ...
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Others]
GPUGems1.rar
... is a compilation of articles covering practical real-time graphics techniques arising from the research and practice of ... edge developers. It focuses on the programmable graphics pipeline available in todays graphics processing units (GPUs) and highlights ...