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  • [Matlab] GLCM.rar Calculates texture features from the input GLCMs
    Category: Special Effects Upload User:dongil217 Size:88K
  • [C#(.net)] CSharpRef.zip ... Application Development (RAD) languages and the raw power of C++. The rest of this chapter describes the essential features of the language. While later chapters describe rules and exceptions in a detail-oriented and sometimes mathematical manner, ...
    Category: CSharp Upload User:aa236600 Size:1427K
  • [VHDL] uart16550.rar uart16550 is a 16550 compatible (mostly) UART core. The bus interface is WISHBONE SoC bus Rev. B. Features all the standard options of the 16550 UART: FIFO based operation, interrupt requests and other. The datasheet can be downloaded ...
    Category: Com Port Upload User:yichunzb Size:1719K
  • [Windows_Unix] Functionplotter.rar This is a function plotter making use of runtime compiling .NET-features. Just input a formula and click on start. A function graph output will occur automatically. If you d like to update the graphics output after resizing the window just click ...
    Category: GUI Develop Upload User:lianyi Size:44K
  • [Others] CocoaFundamentals.rar ... . Cocoa Fundamentals Guide eases the initial steps to Cocoa proficiency. It provides an orientation to the technological landscape that is Cocoa. It introduces its features, basic concepts, terminology, architectures, and underlying design patterns.
    Category: Other eBooks Upload User:jiedecard Size:7009K
  • [C/C++] StereoVision.zip ... about the scene. Depth information can be used to track moving objects in 3D space, gather distance information for scene features, or to construct a 3D spatial model of a scene. As an emerging technology, Stereo Vision algorithms are constantly being ...
    Category: Graph program Upload User:jkfidk Size:1144K
  • [Java/JSP] kapp5.rar Simple Calculator with some added features
    Category: Windows Develop Upload User:yssl_han Size:2K
  • [Visual C++ (VC++)] Beginning-CS-Game-Programming-Source-Code.rar ... about it—if you wanted to program cutting-edge games, you did so in C. Sure, C++ was around, but it was too “slow.” The advanced features that C++ offered took off too much processing power, and that was simply unacceptable to a game programmer.
    Category: Game Program Upload User:gongniu Size:6904K
  • [C#(.net)] Softphone-Reference-Guide.zip the e-book describes about features of softphone
    Category: E-Books Upload User:zbyequan Size:169K
  • [VHDL] Springer_2006_SystemVerilog_for_Verificatio_Chris A Guide to Learning the Testbench System Verilog Language Features
    Category: VHDL-FPGA-Verilog Upload User:sbrdfxa Size:1379K