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C/C++]
Troll-0.0.3.zip
... to you some interting features that will help you write your game.
- Frame timing auto control (fixed FPS and low CPU usage)
- Primitives (circles, ellipse, rects, lines)
- Blit operations
- Blit with Alpha
- Input control (Keyboard, Mouse, etc)
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Visual Basic (VB)]
gmud001.zip
a mud client code written in vb GMUD is in its Pre-Alpha stage (meaning that developement has started but it isn t complete), other wize just enjoy the code. Any comments can be sent to me greggcb@users.sourceforge.net
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Visual C++ (VC++)]
addfilter.rar
... the driver stack of a device. The sample illustrates how to do this by using the SetupDi APIs. The sample works on both x86 and Alpha platforms. It has only been tested in a 32-bit environment. Since Addfilter is not a driver, it does not deal with Plug ...
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10K
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Visual C++ (VC++)]
flpydisk.rar
... from the application and then calls routines in the controller which will in turn perform the actual interaction with the device. The sample compiles in 64-bit, but has not been tested in this environment. It is compatible with x86 and Alpha platforms.
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Visual C++ (VC++)]
45degreesrpgengine.Zip
Alpha code, but too slowly, I have been unable to keep him support MMX, huh! I p54c (you do not know the difference between p54c p55c) ... If you improve his or refined, please give me a copy please let us make progress together!
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Visual C++ (VC++)]
vcexamplesource1.rar
... directory, like Chapter 6 : Case 095- create linear gradient, examples of 096-a variety of styles endpoint, 097- graphics packaging applications, examples of 098- color matrix set up to use the image Alpha value ..... and so on, not setting them out.