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Java/JSP]
daima.rar
Backgammon, chess game algorithm, did not use alpha-beta pruning technique can be man-machine chess, but also for all game
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C#(.net)]
fadeout_example.zip
By placing a layer above an image and letting its alpha value increase step by step with a timer, you can realise fade effects for any image or graphics object in C#. In this example, I placed two PictureBoxes and three buttons on a form. The left-sided ...
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PPT]
AdaBoost.zip
This powerpoint has discussed the background of adaboost and current development. Based on the course project, the application for adaboost is also discussed, including the alpha parameters adjustment, avoiding the overfitting, etc.
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Matlab]
ACATSP.rar
... 1676 1332 695 3715 1678 3918 2179 4061 2370 3780 2212 3676 2578 4029 2838 4263 2931 3429 1908 3507 2367 3394 2643 3439 3201 2935 3240 3140 3550 2545 2357 2778 2826 2370 2975] m = 31 Alpha = 1 Beta = 5 Rho = 0.9 Q = 100 NC_max = 200
Category:
matlab Upload User:
lyc_xszx Size:
2K
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Visual C++ (VC++)]
3Dyouxibiancheng.rar
... 了3D图形学,让读者对本书将介绍的内容有大致的了解;第7~11章分别介绍了光照、明暗处理、仿射纹理映射、3D 裁剪和深度缓存等内容;第12~14章讨论了高级3D渲染技术,包括透视修正纹理映射、Alpha混合、1/z缓存、纹理滤波、空间划分和可见性算法、阴影、光照映射等;第15~16章讨论了动画、运动碰撞检测和优化技术。
本书适合于有一定编程经验并想从事游戏编程工作或对3D图形学感兴趣的人员阅读。
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