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C/C++]
pccp047.zip
A series of contains aspect the and so on string mouth, Modem,
receiving and dispatching facsimile, terminal simulation programming
example
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WINDOWS]
apr99
-Code of Game Developer Magazine in 1999 4th issue, it includes example and code of Jeff Lander physics simulation
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WINDOWS]
aug99
-Code of game development magazine in 1999 eighth issue, it including Jeff Lander example code that how to process friction in the physical simulation
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WINDOWS]
jul00
-Code of game development magazine in 2000 seventh issue,it including Brian Sharp`s first installation version theedition about murkiness and the Jeff Lander strength simulator about the fuzzy groundseries
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WINDOWS]
jul01
-Code of game development magazine in 2001 seventh issue, contains photo luster processing technology code of Naty Hoffman, Kenny Mitchell and fluid simulation code of Jeff Lander
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C/C++]
RTOS_DP-51.rar
<B>SMALL RTOS51 embedded operating system s routines, UV2 application running on the 6000 simulation WAVE</b>
Category:
SCM Upload User:
cmj04qy Size:
241K
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C/C++]
Nintendo emulator.rar
Nintendo simulator can be transplanted to any processing capacity sufficient embedded platform, pure C code, very valuable.
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Visual C++ (VC++)]
Text1.rar
Marquee realize here the approach is to eliminate the former followed by a light and lit a lamp post, and then one will be delayed, and constantly cycle, you can see the effect of the Marquee. Please compiled into the simulation, watch the results point ...
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