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Rifle.h
Package: 3dexplorerTest.rar [view]
Upload User: hkb425
Upload Date: 2007-06-16
Package Size: 34191k
Code Size: 1k
Category:
Game Engine
Development Platform:
Visual C++
- // Rifle.h: interface for the CRifle class.
- //
- //////////////////////////////////////////////////////////////////////
- #if !defined(AFX_RIFLE_H__B99263E1_5EA2_11D6_812C_5254AB37CDC9__INCLUDED_)
- #define AFX_RIFLE_H__B99263E1_5EA2_11D6_812C_5254AB37CDC9__INCLUDED_
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- #include "structdef.h"
- #include "heightmap.h"
- #include "particle.h"
- class CRifle
- {
- public:
- CRifle();
- virtual ~CRifle();
- VERTEX m_bulletPos;
- bool m_bHit;
- int m_id;
- NORMAL m_direction;
- float m_rotX,m_rotY;
- bool LunchBullet(int id,VERTEX startPos,float rotx,float roty ,NORMAL direction);
- void CalcDestinationPos();
- void DrawRifleShot();
- CParticle m_bltParticle;
- private:
- CHeightmap m_cHmap;
- };
- #endif // !defined(AFX_RIFLE_H__B99263E1_5EA2_11D6_812C_5254AB37CDC9__INCLUDED_)