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ScrMasker.cpp
Package: 3dexplorerTest.rar [view]
Upload User: hkb425
Upload Date: 2007-06-16
Package Size: 34191k
Code Size: 2k
Category:
Game Engine
Development Platform:
Visual C++
- // ScrMasker.cpp: implementation of the CScrMasker class.
- //
- //////////////////////////////////////////////////////////////////////
- #include "stdafx.h"
- #include "ScrMasker.h"
- #include "gamesetting.h"
- //////////////////////////////////////////////////////////////////////
- // Construction/Destruction
- //////////////////////////////////////////////////////////////////////
- int CScrMasker::m_iGammaBackup=0;
- int CScrMasker::m_iTimer=0;
- bool CScrMasker::m_bFadeIn=false;
- bool CScrMasker::m_bFadeOut=false;
- int CScrMasker::m_iSprayBlood=false;
- CScrMasker::CScrMasker()
- {
- }
- CScrMasker::~CScrMasker()
- {
- }
- void CScrMasker::DrawMasker(float r,float g,float b)
- {
- glColor3f(r,g,b);
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_DEPTH_TEST);
- glEnable(GL_BLEND);
- float size=1.45f;
- glBegin(GL_QUADS);
- glVertex3f(-size,-size, -1.1f);
- glVertex3f( size,-size, -1.1f);
- glVertex3f( size, size, -1.1f);
- glVertex3f(-size, size, -1.1f);
- glEnd();
- glDisable(GL_BLEND);
- glEnable(GL_DEPTH_TEST);
- glColor3f(1,1,1);
- }
- void CScrMasker::BrightnessCtrl()
- {
- if(m_bFadeIn)
- {
- CGameSetting::m_iGamma++;
- if(CGameSetting::m_iGamma>m_iGammaBackup)
- {
- CGameSetting::m_iGamma=m_iGammaBackup;
- m_bFadeIn=false;
- }
- }
- if(m_bFadeOut)
- {
- CGameSetting::m_iGamma--;
- if(CGameSetting::m_iGamma<-120)
- {
- CGameSetting::m_iGamma=m_iGammaBackup;
- m_bFadeIn=false;
- }
- }
- float gamma=CGameSetting::m_iGamma*0.005f;
- if(gamma<0.01f && gamma>-0.01f)return;
- if(gamma>0)
- {
- glBlendFunc(GL_SRC_COLOR,GL_ONE);
- if(m_iSprayBlood>0)
- {
- DrawMasker(gamma,0,0);
- m_iSprayBlood--;
- }
- else
- DrawMasker(gamma,gamma,gamma);
- }
- else
- {
- glBlendFunc(GL_ZERO,GL_SRC_COLOR);
- if(m_iSprayBlood>0)
- {
- DrawMasker(1+gamma,0,0);
- m_iSprayBlood--;
- }
- else
- DrawMasker(1+gamma,1+gamma,1+gamma);
- }
- }
- void CScrMasker::MaskScreen(float r,float g,float b,bool bEnhance)
- {
- if(bEnhance)
- glBlendFunc(GL_SRC_COLOR,GL_ONE);
- else
- glBlendFunc(GL_ZERO,GL_SRC_COLOR);
- DrawMasker(r,g,b);
- }
- void CScrMasker::SprayBlood()
- {
- m_iSprayBlood=12;
- }
- void CScrMasker::GrayScreen()
- {
- }
- void CScrMasker::ElideLine()
- {
- }
- void CScrMasker::FadeIn()
- {
- m_iGammaBackup=CGameSetting::m_iGamma;
- CGameSetting::m_iGamma=-120;
- m_bFadeIn=true;
- }
- void CScrMasker::FadeOut()
- {
- m_iGammaBackup=CGameSetting::m_iGamma;
- m_bFadeOut=true;
- }