Code/Resource
Windows Develop
Linux-Unix program
Internet-Socket-Network
Web Server
Browser Client
Ftp Server
Ftp Client
Browser Plugins
Proxy Server
Email Server
Email Client
WEB Mail
Firewall-Security
Telnet Server
Telnet Client
ICQ-IM-Chat
Search Engine
Sniffer Package capture
Remote Control
xml-soap-webservice
P2P
WEB(ASP,PHP,...)
TCP/IP Stack
SNMP
Grid Computing
SilverLight
DNS
Cluster Service
Network Security
Communication-Mobile
Game Program
Editor
Multimedia program
Graph program
Compiler program
Compress-Decompress algrithms
Crypt_Decrypt algrithms
Mathimatics-Numerical algorithms
MultiLanguage
Disk/Storage
Java Develop
assembly language
Applications
Other systems
Database system
Embeded-SCM Develop
FlashMX/Flex
source in ebook
Delphi VCL
OS Develop
MiddleWare
MPI
MacOS develop
LabView
ELanguage
Software/Tools
E-Books
Artical/Document
SinglePlayerSheet.h
Package: 3dexplorerTest.rar [view]
Upload User: hkb425
Upload Date: 2007-06-16
Package Size: 34191k
Code Size: 1k
Category:
Game Engine
Development Platform:
Visual C++
- // SinglePlayerSheet.h: interface for the CSinglePlayerSheet class.
- //
- //////////////////////////////////////////////////////////////////////
- #if !defined(AFX_SINGLEPLAYERSHEET_H__902ED7E1_A628_11D6_814C_5254AB37CDC9__INCLUDED_)
- #define AFX_SINGLEPLAYERSHEET_H__902ED7E1_A628_11D6_814C_5254AB37CDC9__INCLUDED_
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- #include "changeBar.h"
- #include "ViewBox.h"
- #include "listbox.h"
- #define SP_ITEM_NUM 3
- #define PLAYER_NAME 4
- class CSinglePlayerSheet
- {
- public:
- CSinglePlayerSheet();
- virtual ~CSinglePlayerSheet();
- bool InitSheet();
- int RenderSheet();
- void SavePlayerInfo();
- int m_iSelect;
- bool m_bActive;
- private:
- void UpdateSinglePlayer();
- void DrawBackGround();
- void DrawRectangle(int x0,int x1,int y0,int y1);
- CGraphButton m_cButton[SP_ITEM_NUM];
- CGraphButton m_cModifyButton;
- CGraphButton m_cDeleteButton;
- CChangeBar m_cHero;
- CViewBox m_cScript;
- CListBox m_cPlayerList;
- };
- #endif // !defined(AFX_SINGLEPLAYERSHEET_H__902ED7E1_A628_11D6_814C_5254AB37CDC9__INCLUDED_)