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3dE.h
Package: 3dexplorerTest.rar [view]
Upload User: hkb425
Upload Date: 2007-06-16
Package Size: 34191k
Code Size: 2k
Category:
Game Engine
Development Platform:
Visual C++
- // 3dE.h: interface for the C3dE class.
- //
- //////////////////////////////////////////////////////////////////////
- #if !defined(AFX_3DE_H__5700AE62_401D_11D6_812C_5254AB37CDC9__INCLUDED_)
- #define AFX_3DE_H__5700AE62_401D_11D6_812C_5254AB37CDC9__INCLUDED_
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- #include "heightmap.h"
- #include "input.h"
- #include "gamesetting.h"
- class C3dE
- {
- public:
- C3dE();
- virtual ~C3dE();
- bool Init3dExplorer();
- void Reset3dExplorerPos();
- void ProcessInput();
- void TransformWorld(int step);
- void UpdateHeightmap();
- //////////////////////////////
- //protected:
- void ChangeFOVAngle();
- bool m_bAttacked;
- bool m_bAttacking;
- CHeightmap m_cHmap;
- CInput m_cInput;
- CGameSetting m_cGS;
- float m_Height;
- float m_baseHeight;
- VERTEX m_eyePos;
- float m_RotX;
- float m_RotY;
- float m_RotZ;
- NORMAL m_RunVector;
- float m_JumpSpeed;
- float m_MaxRunSpeed;
- float m_Acceleration;
- float m_Decrease;
- float m_AirDecrease;
- float m_Gravity;
- bool m_bFlying;
- float m_maxDifferent; //可跨越的最大高度
- float m_YBiasAngle;
- float m_YBias;
- float m_ZBiasAngle;
- bool m_bBiasLeft;
- float m_gunYBias;
- float m_gunZBias;
- int m_gunState;
- ///////////////////for zoom
- float m_maxFOVAngle;
- float m_minFOVAngle;
- float m_orgFOVAngle;
- float m_curFOVAngle;
- bool m_bZoomed;
- bool m_bZoomOut;
- int m_iZoomAngle;
- float m_mouseSpeed;
- };
- #endif // !defined(AFX_3DE_H__5700AE62_401D_11D6_812C_5254AB37CDC9__INCLUDED_)