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Mission.h
Package: 3dexplorerTest.rar [view]
Upload User: hkb425
Upload Date: 2007-06-16
Package Size: 34191k
Code Size: 1k
Category:
Game Engine
Development Platform:
Visual C++
- // Mission.h: interface for the CMission class.
- //
- //////////////////////////////////////////////////////////////////////
- #if !defined(AFX_MISSION_H__5BE0DB82_AF6C_11D6_815B_5254AB37CDC9__INCLUDED_)
- #define AFX_MISSION_H__5BE0DB82_AF6C_11D6_815B_5254AB37CDC9__INCLUDED_
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- #include "3de.h"
- #include "sprite.h"
- #include "Heightmap.h"
- #include "Terrain.h"
- #include "SkyBox.h"
- #include "spritemanager.h"
- #include "lensflare.h"
- #include "buildingmanager.h"
- #include "plantmanager.h"
- #include "infopanel.h"
- #include "AmbientSounds.h"
- #include "AmmoManager.h"
- class CMission
- {
- public:
- CMission();
- virtual ~CMission();
- bool LoadMission();
- void RunMission();
- void PauseMission();
- void ResumeMission();
- void DeleteMission();
- private:
- void MissionCompleted();
- void RestartMission();
- void RestoreFOVAngle();
- C3dE *m_3dExplorer;
- CTerrain *m_cTerrain;
- CSkyBox *m_cSkyBox;
- CHeightmap *m_cHmap;
- CInfoPanel *m_cInfoPanel;
- CLensFlare *m_cLensFlare;
- CSpriteManager *m_cSprites;
- CBuildingManager *m_cBuilding;
- CPlantManager *m_cPlant;
- CAmbientSounds *m_pAmbientSound;
- CAmmoManager *m_pAmmoManager;
- bool m_bActivate;
- bool m_bResource;
- unsigned int m_texTest;
- };
- #endif // !defined(AFX_MISSION_H__5BE0DB82_AF6C_11D6_815B_5254AB37CDC9__INCLUDED_)