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Sprite.h
Package: 3dexplorerTest.rar [view]
Upload User: hkb425
Upload Date: 2007-06-16
Package Size: 34191k
Code Size: 2k
Category:
Game Engine
Development Platform:
Visual C++
- // Sprite.h: interface for the CSprite class.
- //
- //////////////////////////////////////////////////////////////////////
- #if !defined(AFX_SPRITE_H__ABCAFE21_3E63_11D6_812C_5254AB37CDC9__INCLUDED_)
- #define AFX_SPRITE_H__ABCAFE21_3E63_11D6_812C_5254AB37CDC9__INCLUDED_
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- #include "camera.h"
- #include "heightmap.h"
- #include "cmath.h"
- #include "smfloader.h"
- #include "gunfire.h"
- /////////sprite type
- #define SENTINEL 0
- #define PATROL 1
- class CSprite
- {
- public:
- CSprite();
- virtual ~CSprite();
- bool InitSprite(int id,VERTEX startPos,float roty,CSMFLoader *pSoldier,CSMFLoader *pWeapon);
- void RenderSprite(bool noHarm);
- void UpdateSprite(bool freeze,bool noVisible);
- bool IsInSpriteBoundary(VERTEX pos);
- void Injure();
- void ResetSpriteState();
- //////////////////////////////
- VERTEX m_orgPos;
- CCamera m_Camera;
- float m_Health;
- protected:
- void UpdateSpriteState();
- void UpdateSpriteAction();
- void Scan();
- void SetSpriteAction(int iAction);
- void DrawGunFire(bool noHarm);
- void DrawSMFBoundary();
- CSMFLoader *m_pSoldier;
- CSMFLoader *m_pWeapon;
- CGunFire m_cGunFire;
- int m_nID;
- BOUNDARY_3D m_boundary;
- CHeightmap m_cHmap;
- CMath m_cMath;
- float m_RunSpeed;
- ///////////// Sprite state
- int m_spriteType;
- VERTEX m_destPos;
- bool m_bHearShot;
- bool m_bFindEnemy;
- bool m_bDangerous;
- bool m_bWounded;
- bool m_bFire;
- int m_iAlarm;
- float m_distFromViewer;
- /////////////model control
- int startFrame;
- int endFrame;
- int curFrame;
- int nextFrame;
- float percent;
- float interpolation;
- int curAction;
- bool bActionFinish;
- bool bDrawWeapon;
- ///////develop mode
- };
- #endif // !defined(AFX_SPRITE_H__ABCAFE21_3E63_11D6_812C_5254AB37CDC9__INCLUDED_)