Code/Resource
Windows Develop
Linux-Unix program
Internet-Socket-Network
Web Server
Browser Client
Ftp Server
Ftp Client
Browser Plugins
Proxy Server
Email Server
Email Client
WEB Mail
Firewall-Security
Telnet Server
Telnet Client
ICQ-IM-Chat
Search Engine
Sniffer Package capture
Remote Control
xml-soap-webservice
P2P
WEB(ASP,PHP,...)
TCP/IP Stack
SNMP
Grid Computing
SilverLight
DNS
Cluster Service
Network Security
Communication-Mobile
Game Program
Editor
Multimedia program
Graph program
Compiler program
Compress-Decompress algrithms
Crypt_Decrypt algrithms
Mathimatics-Numerical algorithms
MultiLanguage
Disk/Storage
Java Develop
assembly language
Applications
Other systems
Database system
Embeded-SCM Develop
FlashMX/Flex
source in ebook
Delphi VCL
OS Develop
MiddleWare
MPI
MacOS develop
LabView
ELanguage
Software/Tools
E-Books
Artical/Document
AudioDef.h
Package: 3dexplorerTest.rar [view]
Upload User: hkb425
Upload Date: 2007-06-16
Package Size: 34191k
Code Size: 2k
Category:
Game Engine
Development Platform:
Visual C++
- /////////////////audiodef.h/////////////
- #if !defined(__STRUCT__AUDIO_DEFINE__2002)
- #define __STRUCT__AUDIO_DEFINE__2002
- //////////////////////////////////////////
- #define INIT_GUID
- #define LPDIRECTMUSICLOADER8 IDirectMusicLoader8*
- #define LPDIRECTMUSICPERFORMANCE8 IDirectMusicPerformance8*
- #define LPDIRECTMUSICSEGMENT8 IDirectMusicSegment8*
- #define LPDIRECTMUSICAUDIOPATH IDirectMusicAudioPath*
- #define LPDIRECTCSound3DBUFFER IDirectSound3DBuffer*
- #define LPDIRECTCSound3DLISTENER IDirectSound3DListener*
- #define LPDIRECTSHOWGRAPHBUILDER IGraphBuilder*
- #define LPDIRECTSHOWMEDIACONTROL IMediaControl*
- #define LPDIRECTSHOWMEDIAPOSITION IMediaPosition*
- /////////////////////////////////////////////
- #define MAX_SOUND_NUM 64
- //// define sound state
- #define SOUND_2D_PLAYING -2
- #define SOUND_2D_IDLE -1
- #define SOUND_NULL 0
- #define SOUND_3D_IDLE 1
- #define SOUND_3D_PLAYING 2
- #define MUSIC_ERROR -1
- #define MUSIC_NULL 0
- #define MUSIC_IDLE 1
- #define MUSIC_PLAYING 2
- #define MUSIC_PAUSE 3
- /////////////////////////////////
- /// define sound resource id
- #define MENU_SOUND_BKG 0
- #define MENU_SOUND_ONITEM 1
- #define MENU_SOUND_CLICK 2
- #define MENU_SOUND_SELECT 3
- #define MENU_SOUND_TEST 4
- #define MENU_SOUND_TEST1 5
- #define MENU_SOUND_TEST2 6
- #define SOUND_RUN_0 10
- #define SOUND_RUN_1 11
- #define SOUND_RUN_2 12
- #define SOUND_RUN_3 13
- #define SOUND_AMBIENT 15
- #define SOUND_BIRD_0 16
- #define SOUND_BIRD_1 17
- #define SOUND_BIRD_2 18
- #define SOUND_BIRD_3 19
- #define SOUND_BIRD_4 20
- #define SOUND_BIRD_5 21
- #define SOUND_BIRD_6 22
- #define SOUND_BIRD_7 23
- #define SOUND_BIRD_8 24
- #define SOUND_BIRD_9 25
- #define SOUND_GUN_SINGLE 27
- #define SOUND_GUN_MULTI 28
- #define SOUND_GUN_RIFLE 29
- #define SOUND_BULLET_WHIZ 30
- #define SOUND_PAIN_1 32
- #define SOUND_PAIN_2 33
- #define SOUND_PAIN_3 34
- #define SOUND_DEATH_1 37
- #define SOUND_DEATH_2 38
- #define SOUND_DEATH_3 39
- ////////////////////////////////////////////////
- #endif