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FrustumCull.h
Package: 3dexplorerTest.rar [view]
Upload User: hkb425
Upload Date: 2007-06-16
Package Size: 34191k
Code Size: 1k
Category:
Game Engine
Development Platform:
Visual C++
- // FrustumCull.h: interface for the CFrustumCull class.
- //
- //////////////////////////////////////////////////////////////////////
- #if !defined(AFX_FRUSTUMCULL_H__FBDF93B4_E439_11D5_812C_5254AB37CDC9__INCLUDED_)
- #define AFX_FRUSTUMCULL_H__FBDF93B4_E439_11D5_812C_5254AB37CDC9__INCLUDED_
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- class CFrustumCull
- {
- public:
- CFrustumCull();
- virtual ~CFrustumCull();
- void InitFrustumCull(int halfFOV,int distance);
- void UpdateFrustumCull();
- ///////
- bool IsInFrustum(int X,int Z);
- int m_upPos,m_downPos;
- unsigned char m_LeftArray[256];
- unsigned char m_RightArray[256];
- float m_ViewerRotate;
- //Left_back , right_back, right_front,focus_front,left_front
- POINT m_pos[5];
- protected:
- void FillArray(int startx,int startz,int endx,int endz,
- unsigned char *pArray,bool bLeft);
- int m_HalfFOV;
- int m_ViewDistance;
- };
- #endif // !defined(AFX_FRUSTUMCULL_H__FBDF93B4_E439_11D5_812C_5254AB37CDC9__INCLUDED_)