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tthreads.cpp
Package: helix.src.0812.rar [view]
Upload User: zhongxx05
Upload Date: 2007-06-06
Package Size: 33641k
Code Size: 14k
Category:
Symbian
Development Platform:
C/C++
- /* ***** BEGIN LICENSE BLOCK *****
- * Version: RCSL 1.0/RPSL 1.0
- *
- * Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved.
- *
- * The contents of this file, and the files included with this file, are
- * subject to the current version of the RealNetworks Public Source License
- * Version 1.0 (the "RPSL") available at
- * http://www.helixcommunity.org/content/rpsl unless you have licensed
- * the file under the RealNetworks Community Source License Version 1.0
- * (the "RCSL") available at http://www.helixcommunity.org/content/rcsl,
- * in which case the RCSL will apply. You may also obtain the license terms
- * directly from RealNetworks. You may not use this file except in
- * compliance with the RPSL or, if you have a valid RCSL with RealNetworks
- * applicable to this file, the RCSL. Please see the applicable RPSL or
- * RCSL for the rights, obligations and limitations governing use of the
- * contents of the file.
- *
- * This file is part of the Helix DNA Technology. RealNetworks is the
- * developer of the Original Code and owns the copyrights in the portions
- * it created.
- *
- * This file, and the files included with this file, is distributed and made
- * available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
- * EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS
- * FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
- *
- * Technology Compatibility Kit Test Suite(s) Location:
- * http://www.helixcommunity.org/content/tck
- *
- * Contributor(s):
- *
- * ***** END LICENSE BLOCK ***** */
- #include <stdio.h>
- #include <unistd.h> //for sleep
- #include "hxassert.h"
- #include "hxthread.h"
- #include "hxthread.h"
- #include "microsleep.h"
- #include "hlxclib/stdlib.h"
- #include "hxmsgs.h"
- extern "C"
- {
- //XXXgfw TODO
- //
- // 1) Add support for those advanced thread features some platforms
- // support (timed waits, message passing, named objects, etc).
- // 2) Clean up all the memory leaks. If an error occurs I just return
- // without cleaning up at all.
- #define MAGIC_NUMBER 1234
- //Global int for tests...
- int nFlag = 0;
- HXMutex* pMutex = NULL;
- void* _threadFunc1(void* pData)
- {
- fprintf( stderr, "Thread is running...n");
- fprintf( stderr, "pData is %p and should match the magic number %pn",
- pData, (void*)MAGIC_NUMBER);
- if( pData != (void*)MAGIC_NUMBER )
- {
- fprintf( stderr, "FAILED:Thread arg is wrong...n" );
- exit(1);
- }
- sleep(3);
- return pData;
- }
- void* _threadFunc2(void* pData)
- {
- HXMutex* pMutex = (HXMutex*)pData;
- fprintf( stderr, "Mutex test thread: is running....n" );
- fprintf( stderr, "Mutex test thread: Going to lock mutex...n" );
- nFlag = MAGIC_NUMBER;
- pMutex->Lock();
- nFlag = 0;
- fprintf( stderr, "Mutex test thread: Got mutex...exiting...n" );
- pMutex->Unlock();
- return (void*)66;
- }
- void* _threadFuncEvent1(void* pData)
- {
- HXEvent* pEvent = (HXEvent*)pData;
- fprintf( stderr, "Event thread1: is running....n" );
- pEvent->Wait();
- pMutex->Lock();
- nFlag++;
- pMutex->Unlock();
- return (void*)0;
- }
- void* _threadFuncEvent2(void* pData)
- {
- HXEvent* pEvent = (HXEvent*)pData;
- fprintf( stderr, "Event thread2: is running....n" );
- pEvent->Wait();
- pMutex->Lock();
- nFlag++;
- pMutex->Unlock();
- return (void*)0;
- }
- void _timerProc1( void* hwnd,
- UINT32 msg,
- UINT32 id,
- ULONG32 CurrentTime)
- {
- fprintf( stderr, "id: %d current time: %lun", id, CurrentTime );
- nFlag++;
- }
- typedef struct _stuff
- {
- HXThread* pThread;
- HXEvent* pEvent;
- } ST_STUFF;
- void* _timerProc2(void* pData)
- {
- ST_STUFF* pTmp = (ST_STUFF*)pData;
- HXEvent* pEvent = (HXEvent*)pTmp->pEvent;
- HXThread* pThread = (HXThread*)pTmp->pThread;
- HXThreadMessage msgTmp;
- fprintf( stderr, "_timerProc2: is running....n" );
- while(1)
- {
- if( HXR_OK == pThread->GetMessage(&msgTmp))
- {
- //Got a message. If it is HXMSG_QUIT get our of here.
- if( msgTmp.m_ulMessage == HXMSG_QUIT )
- {
- fprintf( stderr, "Thread got quit message.n" );
- break;
- }
- if( msgTmp.m_ulMessage == HXMSG_ASYNC_TIMER )
- {
- fprintf( stderr, "nFlag: %dn", nFlag );
- nFlag++;
- }
- if( nFlag >= 5 )
- {
- fprintf( stderr, "Telling main thread to wake up...n" );
- //Tell the master thread to wake up and kill us.
- pEvent->SignalEvent();
- }
- }
- }
- nFlag = 0;
- return (void*)0;
- }
- int main()
- {
- fprintf( stderr, "Threads test running....n" );
- ////////////////////////
- //
- // THREAD TESTS
- //
- ////////////////////////
- //Test thread creation.
- HX_RESULT res = HXR_OK;
- HXThread* pThread = NULL;
- res = HXThread::MakeThread(pThread);
- if( !pThread || FAILED(res) )
- {
- fprintf( stderr, "FAILED:Failed to make thread.n" );
- return 1;
- }
- //Run the thread and make sure the two thread IDs are different.
- //ThreadFunc1 will sleep for 5 seconds. We can also test the basic
- //join at this point.
- pThread->CreateThread(_threadFunc1, (void*)MAGIC_NUMBER );
- //Thread is running, get the IDs..
- ULONG32 otherThread = 0;
- ULONG32 myThread = pThread->GetCurrentThreadID();
- pThread->GetThreadId(otherThread);
- if( 0==otherThread || otherThread==myThread || 0==myThread )
- {
- fprintf( stderr, "FAILED:Thread IDs should not match and should not be zero.n" );
- return 1;
- }
- fprintf( stderr, "Thread ID 1: %lu Thread ID 2: %lun", myThread, otherThread );
- //This should let us join on the other thread. In the current implementation
- //there is not way to return the exit value of the thread.
- fprintf( stderr, "Joining thread. Should be a 4-5 second wait...n" );
- pThread->Exit(0);
- fprintf( stderr, "Back! Yeah...n" );
- sleep(1);
- //Clean up the thread.
- HX_DELETE( pThread );
- ////////////////////////
- //
- // MUTEX TESTS
- //
- ////////////////////////
- HXMutex::MakeMutex(pMutex);
- //Lock it...
- fprintf( stderr, "Going to lock the mutex for the first time. If this deadn" );
- fprintf( stderr, "locks...you did not pass the test..n" );
- res = pMutex->Lock();
- if( FAILED(res) )
- {
- fprintf( stderr, "FAILED:Lock failed...n" );
- return 1;
- }
- //Test to make sure its recursive as our mutexes must be...
- fprintf( stderr, "Going to lock the mutex for the second time. If this deadn" );
- fprintf( stderr, "locks...you did not pass the test..n" );
- res = pMutex->Lock();
- if( FAILED(res) )
- {
- fprintf( stderr, "FAILED: recursive Lock failed...n" );
- return 1;
- }
- //Now we have the mutex locked 2 times, spawn a thread and make
- //sure it can't lock it.
- HXThread::MakeThread(pThread);
- if( !pThread || FAILED(res) )
- {
- fprintf( stderr, "FAILED:Failed to make thread for mutex test.n" );
- return 1;
- }
- //Thread func 2 will just try and lock the mutex we pass in.
- //It better block until we release it 2 times...
- nFlag = 0;
- pThread->CreateThread(_threadFunc2, (void*)pMutex );
- //make sure the thread has a chance to run and set the magic number.
- sleep(1);
- fprintf( stderr, "test thread should now be blocked...n" );
- if( nFlag != MAGIC_NUMBER )
- {
- fprintf( stderr, "FAILED:test thread did no block on locked mutex...n" );
- return 1;
- }
- fprintf( stderr, "Unlocking the mutex once...test thread should not be free.n" );
- pMutex->Unlock();
- sleep(1);
- if( nFlag != MAGIC_NUMBER )
- {
- fprintf( stderr, "FAILED:mutex lock count does not work...n" );
- return 1;
- }
- fprintf( stderr, "Unlocking the mutex again. This should free test thread..n" );
- pMutex->Unlock();
- sleep(1);
- if( nFlag != 0 )
- {
- fprintf( stderr, "FAILED: test thread should have been unlocked....n" );
- return 1;
- }
- HX_DELETE( pThread );
- HX_DELETE( pMutex );
- ////////////////////////
- //
- // EVENT TESTS
- //
- ////////////////////////
- HXEvent* pEvent = NULL;
- HXEvent::MakeEvent(pEvent, "foo", FALSE);
- if( !pEvent )
- {
- fprintf( stderr, "FAILED: Can't make events...n" );
- return 1;
- }
- //Non manual resets events. Only one thread should wake up each signal.
- HXThread* pThread1 = NULL;
- HXThread* pThread2 = NULL;
- HXThread::MakeThread(pThread1);
- HXThread::MakeThread(pThread2);
- HXMutex::MakeMutex(pMutex); //to protect out flag.
- if( !pThread1 || !pThread2 || !pMutex )
- {
- fprintf( stderr, "FAILED:Failed to make thread for Event test.n" );
- return 1;
- }
- nFlag = 0;
- //Thread func 2 will just try and lock the mutex we pass in.
- //It better block until we release it 2 times...
- res = pThread1->CreateThread(_threadFuncEvent1, (void*)pEvent );
- if( FAILED(res) )
- {
- fprintf( stderr, "FAILED: Can't create Event Thread1n" );
- return 1;
- }
- res = pThread2->CreateThread(_threadFuncEvent2, (void*)pEvent );
- if( FAILED(res) )
- {
- fprintf( stderr, "FAILED: Can't create Event Thread2n" );
- return 1;
- }
- sleep(1);
- //Both threads should be waiting on us to signal the event then.
- if( nFlag != 0 )
- {
- fprintf( stderr, "FAILED: nFlag should be zero.n" );
- return 1;
- }
- //Let one thread go...
- pEvent->SignalEvent();
- sleep(1);
- if( nFlag != 1 )
- {
- //Either the thread didn't go or both went. Either way its
- //bad.
- fprintf( stderr, "FAILED: nFlag should be 1.n" );
- return 1;
- }
- //Let the next thread go...
- pEvent->SignalEvent();
- sleep(1);
- if( nFlag != 2 )
- {
- //Either the thread didn't go or both went. Either way its
- //bad.
- fprintf( stderr, "FAILED: nFlag should be 2.n" );
- return 1;
- }
- HX_DELETE(pEvent);
- HX_DELETE(pThread1);
- HX_DELETE(pThread2);
- //Now test manual reset ones...
- HXEvent::MakeEvent(pEvent, "foo", TRUE);
- if( !pEvent )
- {
- fprintf( stderr, "FAILED: Can't make events...n" );
- return 1;
- }
- //Non manual resets events. Only one thread should wake up each signal.
- HXThread::MakeThread(pThread1);
- HXThread::MakeThread(pThread2);
- if( !pThread1 || !pThread2 || !pMutex )
- {
- fprintf( stderr, "FAILED:Failed to make thread for Event test.n" );
- return 1;
- }
- nFlag = 0;
- //Thread func 2 will just try and lock the mutex we pass in.
- //It better block until we release it 2 times...
- pThread1->CreateThread(_threadFuncEvent1, (void*)pEvent );
- pThread2->CreateThread(_threadFuncEvent2, (void*)pEvent );
- sleep(1);
- //Both thread should be waiting on the broadcast...
- if( nFlag != 0 )
- {
- fprintf( stderr, "FAILED: nFlag should be zero.n" );
- return 1;
- }
- //Let all threads go...
- pEvent->SignalEvent();
- sleep(1);
- if( nFlag != 2 )
- {
- fprintf( stderr, "FAILED: both threads should have gone..n" );
- return 1;
- }
- HX_DELETE(pEvent);
- HX_DELETE(pThread1);
- HX_DELETE(pThread2);
- HX_DELETE(pMutex);
- ////////////////////////
- //
- // ASYNC TIMER TESTS
- //
- ////////////////////////
- //Try a timer that calls a proc first....
- fprintf( stderr, "You should see our timer proc fire every second...n" );
- nFlag = 0;
- int id = HXAsyncTimer::SetTimer( 1000, _timerProc1 );
- sleep(5);
- HXAsyncTimer::KillTimer(id);
- int ttt = nFlag;
- fprintf( stderr, "You should see no more timer procs....n" );
- sleep(3);
- //The timer proc incrments nFlag each time it is called. So, since
- //we slept for 5 seconds and we were suppose to call it every second
- //I will take it as a fail if it hasn't at least been incremnted
- //at least once. Also, if nFlag gets incremented again it didn't kill
- //correctly.
- if( 0==ttt )
- {
- fprintf( stderr, "FAILED: The timer proc didn't ever fire.n" );
- return 1;
- }
- if( nFlag!=ttt )
- {
- fprintf( stderr, "FAILED: The timer proc didn't stop firing when we killed it.n" );
- return 1;
- }
- //Now try posting timer messages to a thread....
- HXThread::MakeThread(pThread1);
- if( !pThread1 )
- {
- fprintf( stderr, "FAILED:Failed to make thread for Timer test.n" );
- return 1;
- }
- nFlag = 0;
- //Send it a few messages. When it gets 5 messages it will signal
- //this event that we are waiting on and then we will kill the timer
- //and send it a quit event to it can die.
- HXEvent::MakeEvent(pEvent, "foo", TRUE);
- if( !pEvent )
- {
- fprintf( stderr, "FAILED: Can't make event for timer test.n" );
- return 1;
- }
- ST_STUFF stuff;
- stuff.pEvent = pEvent;
- stuff.pThread = pThread1;
- pThread1->CreateThread(_timerProc2, (void*)&stuff );
- id = HXAsyncTimer::SetTimer( 1000, pThread1 );
- pEvent->Wait();
- //Verify that the thread got at least 5 async messages.
- if( nFlag < 5 )
- {
- fprintf( stderr, "FAILED: _timerProc2 didn't get enough messages.n" );
- return 1;
- }
- //Kill the timer before we destroy the thread.
- HXAsyncTimer::KillTimer(id);
- //When the thread exits it will set the nFlag back to zero...
- HXThreadMessage msgQuit(HXMSG_QUIT, NULL, NULL);
- pThread1->PostMessage( &msgQuit );
- //Join the thread.
- pThread1->Exit(0);
- if( nFlag != 0 )
- {
- fprintf( stderr, "FAILED: Thread didn't quit correctlyn" );
- return 1;
- }
- HX_DELETE( pThread1 );
- fprintf( stderr, "PASSED!n" );
- return 0;
- }
- }