Code/Resource
Windows Develop
Linux-Unix program
Internet-Socket-Network
Web Server
Browser Client
Ftp Server
Ftp Client
Browser Plugins
Proxy Server
Email Server
Email Client
WEB Mail
Firewall-Security
Telnet Server
Telnet Client
ICQ-IM-Chat
Search Engine
Sniffer Package capture
Remote Control
xml-soap-webservice
P2P
WEB(ASP,PHP,...)
TCP/IP Stack
SNMP
Grid Computing
SilverLight
DNS
Cluster Service
Network Security
Communication-Mobile
Game Program
Editor
Multimedia program
Graph program
Compiler program
Compress-Decompress algrithms
Crypt_Decrypt algrithms
Mathimatics-Numerical algorithms
MultiLanguage
Disk/Storage
Java Develop
assembly language
Applications
Other systems
Database system
Embeded-SCM Develop
FlashMX/Flex
source in ebook
Delphi VCL
OS Develop
MiddleWare
MPI
MacOS develop
LabView
ELanguage
Software/Tools
E-Books
Artical/Document
GameGate.h
Package: LegendOfMir2_Server020418.zip [view]
Upload User: szopptop
Upload Date: 2013-04-23
Package Size: 1047k
Code Size: 2k
Category:
Game Server Simulator
Development Platform:
Visual C++
- #ifndef _GAMEGATE_DEFINE
- #define _GAMEGATE_DEFINE
- class CSessionInfo
- {
- public:
- SOCKET sock;
- // SOCKADDR_IN addr;
- int nServerUserIndex;
- int nGateIndex;
- BOOL fLoginCode;
- int nPreviousCheckCode;
- int nCrackWarningLevel;
- CHAR SendBuffer[DATA_BUFSIZE];
- int nSendBufferLen;
- //SocData: string; //罐篮 滚欺
- //SendData: string; //焊尘巴捞 巢澜
- // SendLock: Boolean;
- // SendLatestTime: longword;
- // CheckSendLength: integer;
- // SendAvailable: Boolean;
- // SendCheck: Boolean;
- // TimeOutTime: longword;
- // ReceiveLength: integer;
- // ReceiveTime: longword;
- // shandle: integer;
- // RemoteAddr: string;
- // For Overlapped I/O
- OVERLAPPED Overlapped;
- WSABUF DataBuf;
- CHAR Buffer[DATA_BUFSIZE];
- // CHAR RemainBuff[DATA_BUFSIZE];
- INT bufLen;
- INT nOvFlag;
- CSessionInfo()
- {
- bufLen = 0;
- }
- int Recv()
- {
- nOvFlag = OVERLAPPED_RECV;
- DWORD nRecvBytes = 0, nFlags = 0;
- DataBuf.len = DATA_BUFSIZE - bufLen;
- DataBuf.buf = Buffer + bufLen;
- memset( &Overlapped, 0, sizeof( Overlapped ) );
- return WSARecv( sock, &DataBuf, 1, &nRecvBytes, &nFlags, &Overlapped, 0 );
- }
- bool HasCompletionPacket()
- {
- return memchr( Buffer, '!', bufLen ) ? true : false;
- }
- // recv 滚欺俊辑 肯己等 窍唱狼 菩哦阑 惶酒辰促.
- char * ExtractPacket( char *pPacket )
- {
- int packetLen = (char *) memchr( Buffer, '!', bufLen ) - Buffer + 1;
- memcpy( pPacket, Buffer, packetLen );
- memmove( Buffer, Buffer + packetLen, DATA_BUFSIZE - packetLen );
- bufLen -= packetLen;
- return pPacket + packetLen;
- }
- };
- typedef struct tag_TSENDBUFF
- {
- SOCKET sock;
- int nGateIndex;
- char szData[1024];
- }_TSENDBUFF, *_LPTSENDBUFF;
- #define LOGPARAM_STR 1
- #define LOGPARAM_INT 2
- void InsertLogMsg(UINT nID);
- void InsertLogMsg(LPTSTR lpszMsg);
- void InsertLogPacket(char *pszPacket);
- void InsertLogMsgParam(UINT nID, void *pParam, BYTE btFlags);
- void SendSocketMsgS (_LPTMSGHEADER lpMsg, int nLen1, char *pszData1, int nLen2, char *pszData2);
- void SendSocketMsgS (int nIdent, WORD wIndex, int nSocket, WORD wSrvIndex, int nLen, char *pszData);
- extern BOOL g_fTerminated;
- #endif //_GAMEGATE_DEFINE