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IOCPFunc.cpp
Package: LegendOfMir2_Server020418.zip [view]
Upload User: szopptop
Upload Date: 2013-04-23
Package Size: 1047k
Code Size: 1k
Category:
Game Server Simulator
Development Platform:
Visual C++
- #include "stdafx.h"
- // **************************************************************************************
- //
- //
- //
- // **************************************************************************************
- BOOL CheckAvailableIOCP()
- {
- OSVERSIONINFO VersionInfo;
- GetVersionEx(&VersionInfo);
- if (VersionInfo.dwPlatformId == VER_PLATFORM_WIN32_NT && VersionInfo.dwMajorVersion >= 5)
- return TRUE;
- return FALSE;
- }
- // **************************************************************************************
- //
- //
- //
- // **************************************************************************************
- /*
- INT CreateIOCPWorkerThread(HANDLE hCP, LPDWORD lpdwThreadID, LPTHREAD_START_ROUTINE WorkerThreadFunc)
- {
- if (CompletionPort != INVALID_HANDLE_VALUE)
- {
- SYSTEM_INFO SystemInfo;
- if ((hCP = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, 0)) == NULL)
- return -1;
- GetSystemInfo(&SystemInfo);
- for (UINT i = 0; i < SystemInfo.dwNumberOfProcessors * 2; i++)
- {
- HANDLE ThreadHandle;
- if ((ThreadHandle = CreateThread(NULL, 0, WorkerThreadFunc, hCP, 0, lpdwThreadID)) == NULL)
- return -1;
- CloseHandle(ThreadHandle);
- }
- return SystemInfo.dwNumberOfProcessors * 2;
- }
- return -1;
- }
- */