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Sphere.h
Package: directx8中文教程.zip [view]
Upload User: whgydz
Upload Date: 2007-01-12
Package Size: 2259k
Code Size: 2k
Category:
Other Books
Development Platform:
HTML/CSS
- // Sphere.h: interface for the CSphere class.
- //
- //////////////////////////////////////////////////////////////////////
- #if !defined(AFX_SPHERE_H__FC705F3B_568E_4973_B608_B8F7700D9ECE__INCLUDED_)
- #define AFX_SPHERE_H__FC705F3B_568E_4973_B608_B8F7700D9ECE__INCLUDED_
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- #include <d3dx8.h>
- #include "Base.h"
- //Define a FVF for our sphere
- #define SPHERE_D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_TEX1)
- class CSphere : public CBase
- {
- private:
- //Define a custom vertex for our sphere
- struct SPHERE_CUSTOMVERTEX
- {
- FLOAT x, y, z; //Position of vertex in 3D space
- FLOAT nx, ny, nz; //Lighting Normal
- FLOAT tu, tv; //Texture coordinates
- };
- public:
- bool SetMaterial(D3DCOLORVALUE rgbaDiffuse, D3DCOLORVALUE rgbaAmbient, D3DCOLORVALUE rgbaSpecular, D3DCOLORVALUE rgbaEmissive, float rPower);
- bool SetTexture(const char* szTextureFilePath);
- DWORD Render();
- CSphere(LPDIRECT3DDEVICE8 pD3DDevice, int nRings = 20, int nSegments = 20);
- virtual ~CSphere();
- private:
- bool CreateIndexBuffer();
- bool UpdateVertices();
- bool CreateVertexBuffer();
- LPDIRECT3DDEVICE8 m_pD3DDevice;
- LPDIRECT3DVERTEXBUFFER8 m_pVertexBuffer;
- LPDIRECT3DTEXTURE8 m_pTexture;
- D3DMATERIAL8 m_matMaterial;
- LPDIRECT3DINDEXBUFFER8 m_pIndexBuffer;
- int m_nRings;
- int m_nSegments;
- DWORD m_dwNumOfVertices;
- DWORD m_dwNumOfIndices;
- DWORD m_dwNumOfPolygons;
- };
- #endif // !defined(AFX_SPHERE_H__FC705F3B_568E_4973_B608_B8F7700D9ECE__INCLUDED_)