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HIGHAREA.CPP
Package: tc3d.zip [view]
Upload User: abcdshs
Upload Date: 2007-01-07
Package Size: 1858k
Code Size: 1k
Category:
Game Program
Development Platform:
Visual C++
- // (C) Copyright 1996 by Anthony J. Carin. All Rights Reserved.
- #include "stdafx.h"
- #include "higharea.h"
- higharea::higharea(surfs& area)
- {
- *((surfs*)this) = area;
- prev = 0;
- next = Game->HighAreas()->m_First;
- if (Game->HighAreas()->m_First)
- Game->HighAreas()->m_First->prev = this;
- Game->HighAreas()->m_First = this;
- }
- higharea::~higharea()
- {
- if (prev)
- {
- prev->next = next;
- if (next)
- next->prev = prev;
- if (Game->HighAreas()->m_Curr == this)
- Game->HighAreas()->m_Curr = Game->HighAreas()->m_First;
- }
- else
- {
- Game->HighAreas()->m_First = next;
- if (Game->HighAreas()->m_Curr == this)
- Game->HighAreas()->m_Curr = Game->HighAreas()->m_First;
- if (next)
- next->prev = 0;
- }
- }
- void highlist::Purge()
- {
- higharea *TmpFirst = m_First;
- higharea *TmpCurr;
- while (TmpFirst)
- {
- TmpCurr = TmpFirst;
- TmpFirst = TmpFirst->next;
- delete m_Curr;
- }
- m_First = m_Curr = 0;
- }