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LEVEL3.CPP
Package: tc3d.zip [view]
Upload User: abcdshs
Upload Date: 2007-01-07
Package Size: 1858k
Code Size: 3k
Category:
Game Program
Development Platform:
Visual C++
- // (C) Copyright 1994-1996 by Anthony J. Carin. All Rights Reserved.
- #include <stdafx.h>
- #include "levels.h"
- #include "antagon.h"
- #include "weapon.h"
- #include "bmpsurf.h"
- level3::level3() : levels()
- {
- Game->SetLevelNum(3);
- numobj = new baseobject(getpath((CString)"levelnum.img"));
- numobj->setto(coordinate(0.0f, 3.0f, 0.0f));
- numobj->setcolor(RGB(random(256), random(256), random(256)));
- Game->DrawQueue()->add(numobj);
- }
- void level3::draw()
- {
- levels::draw();
- }
- level4::level4() : level3()
- {
- Game->SetLevelNum(4);
- delete numobj;
- numobj = new baseobject(getpath((CString)"levelnum.img"));
- numobj->setto(coordinate(0.0f, 3.0f, 0.0f));
- numobj->setcolor(RGB(random(256), random(256), random(256)));
- Game->DrawQueue()->add(numobj);
- }
- level5::level5() : level4()
- {
- Game->SetLevelNum(5);
- delete numobj;
- numobj = new baseobject(getpath((CString)"levelnum.img"));
- numobj->setto(coordinate(0.0f, 3.0f, 0.0f));
- numobj->setcolor(RGB(random(256), random(256), random(256)));
- Game->DrawQueue()->add(numobj);
- }
- level10::level10() : level9()
- {
- Game->SetLevelNum(10);
- delete numobj;
- numobj = new baseobject(getpath((CString)"levelnum.img"));
- numobj->setto(coordinate(0.4f, 3.0f, 0.0f));
- numobj->setcolor(RGB(random(256), random(256), random(256)));
- Game->DrawQueue()->add(numobj);
- numobj2 = new baseobject(getpath((CString)"levelnm1.img"));
- numobj2->setto(coordinate(-0.4f, 3.0f, 0.0f));
- numobj2->setcolor(RGB(random(256), random(256), random(256)));
- Game->DrawQueue()->add(numobj2);
- }
- level11::level11() : level10()
- {
- Game->SetLevelNum(11);
- delete numobj;
- numobj = new baseobject(getpath((CString)"levelnum.img"));
- numobj->setto(coordinate(0.4f, 3.0f, 0.0f));
- numobj->setcolor(RGB(random(256), random(256), random(256)));
- Game->DrawQueue()->add(numobj);
- }
- level12::level12() : level10()
- {
- Game->SetLevelNum(12);
- delete numobj;
- numobj = new baseobject(getpath((CString)"levelnum.img"));
- numobj->setto(coordinate(0.4f, 3.0f, 0.0f));
- numobj->setcolor(RGB(random(256), random(256), random(256)));
- Game->DrawQueue()->add(numobj);
- }
- lastlevel::lastlevel(short levelnum) : level12()
- {
- Game->SetLevelNum(levelnum);
- delete numobj;
- delete numobj2;
- numobj = new baseobject(getpath((CString)"levelnum.img"));
- numobj->setto(coordinate(0.4f, 3.0f, 0.0f));
- numobj->setcolor(RGB(random(256), random(256), random(256)));
- Game->DrawQueue()->add(numobj);
- numobj2 = new baseobject(getpath((CString)"levelnm1.img"));
- numobj2->setto(coordinate(-0.4f, 3.0f, 0.0f));
- numobj2->setcolor(RGB(random(256), random(256), random(256)));
- Game->DrawQueue()->add(numobj2);
- }