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LEVEL1.CPP
Package: tc3d.zip [view]
Upload User: abcdshs
Upload Date: 2007-01-07
Package Size: 1858k
Code Size: 2k
Category:
Game Program
Development Platform:
Visual C++
- // (C) Copyright 1994-1996 by Anthony J. Carin. All Rights Reserved.
- #include <stdafx.h>
- #include "levels.h"
- #include "antagon.h"
- #include "bmpsurf.h"
- #include "weapon.h"
- level1::level1() : levels()
- {
- Game->SetLevelNum(1);
- numobj = new baseobject(getpath((CString)"levelnum.img"));
- numobj->setto(coordinate(0.0f, 3.0f, 0.0f));
- numobj->setcolor(RGB(random(256), random(256), random(256)));
- Game->DrawQueue()->add(numobj);
- }
- void level1::draw()
- {
- levels::draw();
- }
- level2::level2() : level1()
- {
- Game->SetLevelNum(2);
- delete numobj;
- numobj = new baseobject(getpath((CString)"levelnum.img"));
- numobj->setto(coordinate(0.0f, 3.0f, 0.0f));
- numobj->setcolor(RGB(random(256), random(256), random(256)));
- Game->DrawQueue()->add(numobj);
- }
- level6::level6() : level1()
- {
- Game->SetLevelNum(6);
- delete numobj;
- numobj = new baseobject(getpath((CString)"levelnum.img"));
- numobj->setto(coordinate(0.0f, 3.0f, 0.0f));
- numobj->setcolor(RGB(random(256), random(256), random(256)));
- Game->DrawQueue()->add(numobj);
- }
- level7::level7() : level6()
- {
- Game->SetLevelNum(7);
- delete numobj;
- numobj = new baseobject(getpath((CString)"levelnum.img"));
- numobj->setto(coordinate(0.0f, 3.0f, 0.0f));
- numobj->setcolor(RGB(random(256), random(256), random(256)));
- Game->DrawQueue()->add(numobj);
- }
- level8::level8() : level7()
- {
- Game->SetLevelNum(8);
- delete numobj;
- numobj = new baseobject(getpath((CString)"levelnum.img"));
- numobj->setto(coordinate(0.0f, 3.0f, 0.0f));
- numobj->setcolor(RGB(random(256), random(256), random(256)));
- Game->DrawQueue()->add(numobj);
- }
- level9::level9() : level1()
- {
- Game->SetLevelNum(9);
- delete numobj;
- numobj = new baseobject(getpath((CString)"levelnum.img"));
- numobj->setto(coordinate(0.0f, 3.0f, 0.0f));
- numobj->setcolor(RGB(random(256), random(256), random(256)));
- Game->DrawQueue()->add(numobj);
- }