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MAINFRM.CPP
Package: tc3d.zip [view]
Upload User: abcdshs
Upload Date: 2007-01-07
Package Size: 1858k
Code Size: 1k
Category:
Game Program
Development Platform:
Visual C++
- // MainFrm.cpp : implementation of the MainFrm class
- //
- #include "stdafx.h"
- #include "dudes.h"
- #include "MainFrm.h"
- /////////////////////////////////////////////////////////////////////////////
- // MainFrm
- IMPLEMENT_DYNCREATE(MainFrm, CFrameWnd)
- BEGIN_MESSAGE_MAP(MainFrm, CFrameWnd)
- //{{AFX_MSG_MAP(MainFrm)
- // NOTE - the ClassWizard will add and remove mapping macros here.
- // DO NOT EDIT what you see in these blocks of generated code !
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // MainFrm construction/destruction
- MainFrm::MainFrm() : CFrameWnd()
- {
- // TODO: add member initialization code here
- }
- MainFrm::~MainFrm()
- {
- }
- BOOL MainFrm::PreCreateWindow(CREATESTRUCT& cs)
- {
- // TODO: Modify the Window class or styles here by modifying
- // the CREATESTRUCT cs
- cs.cx = 264;
- cs.cy = 280;
- return CFrameWnd::PreCreateWindow(cs);
- }
- /////////////////////////////////////////////////////////////////////////////
- // MainFrm diagnostics
- #ifdef _DEBUG
- void MainFrm::AssertValid() const
- {
- CFrameWnd::AssertValid();
- }
- void MainFrm::Dump(CDumpContext& dc) const
- {
- CFrameWnd::Dump(dc);
- }
- #endif //_DEBUG
- /////////////////////////////////////////////////////////////////////////////
- // MainFrm message handlers