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acquisition.dsp
Package: videoserver-0.6.2.tar.gz [view]
Upload User: psq1974
Upload Date: 2007-01-06
Package Size: 1195k
Code Size: 5k
Category:
mpeg mp3
Development Platform:
C/C++
- # Microsoft Developer Studio Project File - Name="acquisition" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 5.00
- # ** DO NOT EDIT **
- # TARGTYPE "Win32 (x86) Console Application" 0x0103
- CFG=acquisition - Win32 Debug
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "acquisition.mak".
- !MESSAGE
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "acquisition.mak" CFG="acquisition - Win32 Debug"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "acquisition - Win32 Release" (based on
- "Win32 (x86) Console Application")
- !MESSAGE "acquisition - Win32 Debug" (based on
- "Win32 (x86) Console Application")
- !MESSAGE
- # Begin Project
- # PROP Scc_ProjName ""
- # PROP Scc_LocalPath ""
- CPP=cl.exe
- RSC=rc.exe
- !IF "$(CFG)" == "acquisition - Win32 Release"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "Release"
- # PROP BASE Intermediate_Dir "Release"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "Release"
- # PROP Intermediate_Dir "Release"
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
- # ADD CPP /nologo /W3 /GX /O2 /I "$(MPEGATOR)SdkInc" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
- # ADD BASE RSC /l 0x409 /d "NDEBUG"
- # ADD RSC /l 0x409 /d "NDEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
- # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
- !ELSEIF "$(CFG)" == "acquisition - Win32 Debug"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "Debug"
- # PROP BASE Intermediate_Dir "Debug"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "D:HomeacquisitionDebug"
- # PROP Intermediate_Dir "D:HomeacquisitionDebug"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
- # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "$(MPEGATOR)SdkInc" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
- # ADD BASE RSC /l 0x409 /d "_DEBUG"
- # ADD RSC /l 0x409 /d "_DEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
- # ADD LINK32 VfW32.lib Ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"D" /libpath:"winntsystem32"
- # SUBTRACT LINK32 /pdb:none
- !ENDIF
- # Begin Target
- # Name "acquisition - Win32 Release"
- # Name "acquisition - Win32 Debug"
- # Begin Source File
- SOURCE=.srcacquisition.cpp
- !IF "$(CFG)" == "acquisition - Win32 Release"
- !ELSEIF "$(CFG)" == "acquisition - Win32 Debug"
- # ADD CPP /Yu"stdafx.h"
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.srcexceptions.cpp
- !IF "$(CFG)" == "acquisition - Win32 Release"
- !ELSEIF "$(CFG)" == "acquisition - Win32 Debug"
- # ADD CPP /Yu"stdafx.h"
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.srcmpegator.cpp
- !IF "$(CFG)" == "acquisition - Win32 Release"
- !ELSEIF "$(CFG)" == "acquisition - Win32 Debug"
- # ADD CPP /Yu"stdafx.h"
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.srcprotocol_stream.cpp
- !IF "$(CFG)" == "acquisition - Win32 Release"
- !ELSEIF "$(CFG)" == "acquisition - Win32 Debug"
- # ADD CPP /W3 /Yu"stdafx.h"
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.srcprotocol_thread.cpp
- !IF "$(CFG)" == "acquisition - Win32 Release"
- !ELSEIF "$(CFG)" == "acquisition - Win32 Debug"
- # ADD CPP /Yu"stdafx.h"
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.srcstdafx.cpp
- !IF "$(CFG)" == "acquisition - Win32 Release"
- !ELSEIF "$(CFG)" == "acquisition - Win32 Debug"
- # ADD CPP /Yc"stdafx.h"
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.srctext_thread.cpp
- !IF "$(CFG)" == "acquisition - Win32 Release"
- !ELSEIF "$(CFG)" == "acquisition - Win32 Debug"
- # ADD CPP /Yu"stdafx.h"
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.srcvideo_thread.cpp
- !IF "$(CFG)" == "acquisition - Win32 Release"
- !ELSEIF "$(CFG)" == "acquisition - Win32 Debug"
- # ADD CPP /Yu"stdafx.h"
- !ENDIF
- # End Source File
- # End Target
- # End Project