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SoundManager.h
Package: tanksrc.zip [view]
Upload User: royluo
Upload Date: 2007-01-05
Package Size: 1584k
Code Size: 2k
Category:
Game Program
Development Platform:
Visual C++
- /*****************************************************************************
- *
- * SoundManager.h
- *
- * Electrical Engineering Faculty - Software Lab
- * Spring semester 1998
- *
- * Tanks game
- *
- * Module description: Manages the DirectSound objects.
- *
- *
- * Authors: Eran Yariv - 28484475
- * Moshe Zur - 24070856
- *
- *
- * Date: 23/09/98
- *
- ******************************************************************************/
- #ifndef _SOUND_MANAGER_H_
- #define _SOUND_MANAGER_H_
- #include <dsound.h>
- class CSoundManager
- {
- public:
- enum SoundType
- {
- FIRE_BULLET,
- FIRE_SHELL,
- SHELL_EXPLODE,
- MINE_EXPLODE,
- TANK_EXPLODE,
- DROP_BOMB,
- PICK_BONUS,
- GAME_OVER,
- LAST_SOUND_TYPE
- };
- CSoundManager();
- ~CSoundManager();
- BOOL Init (HWND);
- void Play (SoundType);
- void SetMuteMode (BOOL bMuteMode) { m_bMuteMode = bMuteMode; }
- private:
- // members:
- LPDIRECTSOUND m_pDirectSound;
- LPDIRECTSOUNDBUFFER m_aSoundBuffers[LAST_SOUND_TYPE];
- static LPCSTR m_aszSoundFileNames[LAST_SOUND_TYPE];
- BOOL m_bMuteMode;
- //methods:
- void LoadWavToBuffer(SoundType);
- };
- #endif