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MsgQueue.h
Package: tanksrc.zip [view]
Upload User: royluo
Upload Date: 2007-01-05
Package Size: 1584k
Code Size: 2k
Category:
Game Program
Development Platform:
Visual C++
- /*****************************************************************************
- *
- * MsgQueue.h
- *
- * Electrical Engineering Faculty - Software Lab
- * Spring semester 1998
- *
- * Tanks game
- *
- * Module description: Implements the message queues used between the game
- * manager and the communication manager.
- *
- *
- * Authors: Eran Yariv - 28484475
- * Moshe Zur - 24070856
- *
- *
- * Date: 23/09/98
- *
- ******************************************************************************/
- #ifndef _MESSAGE_QUEUE_H_
- #define _MESSAGE_QUEUE_H_
- #include "queue.h"
- #include "GameObject.h"
- #include "Message.h"
- #include "resource.h"
- class CMsgQueue : public CQueue
- {
- public:
- CMsgQueue (BOOL bBlocking = TRUE) : CQueue(bBlocking) {}
- // Enqueue an already allocated message:
- BOOL Enqueue (CMessage *pMsg, BOOL bSorted = FALSE);
- // Alloc new message and insert into Q
- BOOL Enqueue (CMessage::MessageType MsgType, CMessage::MessageData& MsgUnion, GameMessageType = PLAYER_MSG);
- // Get message from Q, copy to pMsg, and delete message:
- BOOL Dequeue (CMessage& pMsg);
- };
- #include "MsgQueue.inl"
- #endif