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GameSetup.h
Package: tanksrc.zip [view]
Upload User: royluo
Upload Date: 2007-01-05
Package Size: 1584k
Code Size: 3k
Category:
Game Program
Development Platform:
Visual C++
- /*****************************************************************************
- *
- * GameSetup.h
- *
- * Electrical Engineering Faculty - Software Lab
- * Spring semester 1998
- *
- * Tanks game
- *
- * Module description: Interface of the GameSetup dialog.
- *
- *
- * Authors: Eran Yariv - 28484475
- * Moshe Zur - 24070856
- *
- *
- * Date: 23/09/98
- *
- ******************************************************************************/
- #if !defined(AFX_GAMESETUP_H__3161B0C4_E818_11D1_9738_B48DE1E5CB1C__INCLUDED_)
- #define AFX_GAMESETUP_H__3161B0C4_E818_11D1_9738_B48DE1E5CB1C__INCLUDED_
- #if _MSC_VER >= 1000
- #pragma once
- #endif // _MSC_VER >= 1000
- // GameSetup.h : header file
- //
- #include "AnimateTank.h"
- #include <GameConsts.h>
- #include <AniButton.h>
- /////////////////////////////////////////////////////////////////////////////
- // CGameSetup dialog
- class CGameSetup : public CDialog
- {
- // Construction
- public:
- CGameSetup(CWnd* pParent = NULL); // standard constructor
- // Dialog Data
- //{{AFX_DATA(CGameSetup)
- enum { IDD = IDD_GAME_SETUP };
- CSliderCtrl m_Complexity;
- CAniButton m_ctrOK;
- CAniButton m_ctrCancel;
- //}}AFX_DATA
- // Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CGameSetup)
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
- // Implementation
- protected:
- // Generated message map functions
- //{{AFX_MSG(CGameSetup)
- virtual BOOL OnInitDialog();
- afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
- virtual void OnOK();
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- private:
- void LoadSettings (void);
- UINT m_uSelectedTankID;
- CAnimateTank m_AnimTanks[MAX_TANKS];
- };
- //{{AFX_INSERT_LOCATION}}
- // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
- #endif // !defined(AFX_GAMESETUP_H__3161B0C4_E818_11D1_9738_B48DE1E5CB1C__INCLUDED_)