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KeysTable.h
Package: tanksrc.zip [view]
Upload User: royluo
Upload Date: 2007-01-05
Package Size: 1584k
Code Size: 2k
Category:
Game Program
Development Platform:
Visual C++
- /*****************************************************************************
- *
- * KeysTable.h
- *
- * Electrical Engineering Faculty - Software Lab
- * Spring semester 1998
- *
- * Tanks game
- *
- * Module description: Implements the table of keys in use to control the
- * tank. Maps between the virtual key code and the action.
- *
- *
- * Authors: Eran Yariv - 28484475
- * Moshe Zur - 24070856
- *
- *
- * Date: 23/09/98
- *
- ******************************************************************************/
- #ifndef _KEYS_TABLE_H_
- #define _KEYS_TABLE_H_
- #include <ManouverSet.h>
- class CKeysTable
- {
- public:
- CKeysTable();
- ~CKeysTable(); // Store default keys to registry
- CKeysTable (const CKeysTable& rhs); // Copy ctor
- CKeysTable& operator= (const CKeysTable& rhs);
- UINT GetKey (int ind) const;
- BOOL SetKey (int ind, UINT key); // Checks key's uniqness
- void RestoreDefault(); // Get default keys from Game consts
- void InitTable(); // Get keys' bindings from registry
- private:
- UINT m_uKeysArr[CManouverSet::MAX_MANOUVER_BIT];
- BOOL m_fInitDone; // Set to true after RestoreDefault has accomplished
- };
- #include <KeysTable.inl>
- #endif