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Bonus.inl
Package: tanksrc.zip [view]
Upload User: royluo
Upload Date: 2007-01-05
Package Size: 1584k
Code Size: 2k
Category:
Game Program
Development Platform:
Visual C++
- /*****************************************************************************
- *
- * Bonus.inl
- *
- * Electrical Engineering Faculty - Software Lab
- * Spring semester 1998
- *
- * Tanks game
- *
- * Contents: Inline functions implementations.
- *
- * Authors: Eran Yariv - 28484475
- * Moshe Zur - 24070856
- *
- *
- * Date: 23/09/98
- *
- ******************************************************************************/
- inline
- CBonus::~CBonus()
- {}
- inline StateType
- CBonus::CalcState (DWORD dwCurTime)
- {
- if ((BONUS_NONE == m_Type) || // Either the bonus is taken already or,
- (m_uLifeSpan < dwCurTime - m_uStartTime)) // it's life span is exhausted
- return STATE_DEAD;
- return STATE_ALIVE;
- }
- inline ObjectHeightType
- CBonus::GetHeight()
- {
- return LOWER_LEVEL;
- }
- inline HIMAGE
- CBonus::GetImage()
- {
- m_GlobalImageManager.UpdateImage (m_hImage, m_bImageChanged);
- return m_hImage;
- }
- inline CReaction
- CBonus::React(CGameObject *pTo)
- {
- if (TANK == pTo->GetType() && CollidesWith(pTo)) { // The first tank gets it all:
- BonusType OldType = m_Type;
- m_Type = BONUS_NONE;
- return CReaction(0, TERR_EMPTY, OldType);
- }
- return CReaction(); // By default bonus type is BONUS_NONE
- }
- inline GameObjectType
- CBonus::GetType()
- {
- return BONUS;
- }
- inline BonusType
- CBonus::GetBonusType ()
- {
- return m_Type;
- }
- inline void
- CBonus::Kill ()
- {
- m_Type = BONUS_NONE; // Notify dead state
- }