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StdAfx.h
Package: LwGame2.0.rar [view]
Upload User: semy2100
Upload Date: 2013-01-22
Package Size: 3633k
Code Size: 1k
Category:
Shot Game
Development Platform:
Visual C++
- // stdafx.h : include file for standard system include files,
- // or project specific include files that are used frequently, but
- // are changed infrequently
- //
- #pragma once
- #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
- // Windows Header Files:
- #include <windows.h>
- // C RunTime Header Files
- #include <stdlib.h>
- #include <malloc.h>
- #include <memory.h>
- #include <tchar.h>
- #include <stdio.h>
- // Local Header Files
- // TODO: reference additional headers your program requires here
- #include <list>
- #include <cmath>
- #include <time.h>
- #include <sstream>
- #include <fstream>
- #include<mmsystem.h>
- #include<dsound.h>
- #include <direct.h>
- #include <ddraw.h>
- using namespace std;
- #include "agoclass.h"
- #include "ddutil.h"
- #include "Showmap.h"
- #include "Manager.h"
- #include "MemberStatus.h"
- #include "OutScreen.h"
- #include "Bomb.h"
- #include "BombSet.h"
- #include "ShootPlane.h"
- #include "OperatorPlace.h"
- #include "Brock.h"
- #include "EnermyPlace.h"
- #include "ObjectHit.h"
- #include "wGame.h"
- #include "MusicPlace.h"
- #include "Appearance.h"
- //{{AFX_INSERT_LOCATION}}
- // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
- // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)