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Combat.h
Package: wow.rar [view]
Upload User: jxpjxmjjw
Upload Date: 2009-12-07
Package Size: 5877k
Code Size: 2k
Category:
Game Server Simulator
Development Platform:
Visual C++
- // Copyright (C) 2004 Team Python // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef WOWPYTHONSERVER_COMBATHANDLER_H #define WOWPYTHONSERVER_COMBATHANDLER_H #include "MsgHandler.h" class Unit; class GameClient; struct wowWData; struct UpdateMask; class CombatHandler { public: CombatHandler() {}; virtual ~CombatHandler() {}; void HandleMsg( wowWData & recv_data, GameClient *pClient ); ///////////////////////////////////////////////////////////////////////// // Deals damage from pAttacker to pVictim // Does checks for death and lots of other keen things void DealDamage(Unit *pAttacker, Unit *pVictim, uint32 damage); void smsg_AttackStart(Unit* pAttacker, Unit* pVictim); void smsg_AttackStop(Unit* pAttacker, uint32 victim_guid[2]); void AttackerStateUpdate(Unit *pAttacker, Unit *pVictim, int32 damage); // void Heal(Unit *pAttacker, Unit *pVictim, uint32 damage);
- uint32 petGUID; }; #endif