Code/Resource
Windows Develop
Linux-Unix program
Internet-Socket-Network
Web Server
Browser Client
Ftp Server
Ftp Client
Browser Plugins
Proxy Server
Email Server
Email Client
WEB Mail
Firewall-Security
Telnet Server
Telnet Client
ICQ-IM-Chat
Search Engine
Sniffer Package capture
Remote Control
xml-soap-webservice
P2P
WEB(ASP,PHP,...)
TCP/IP Stack
SNMP
Grid Computing
SilverLight
DNS
Cluster Service
Network Security
Communication-Mobile
Game Program
Editor
Multimedia program
Graph program
Compiler program
Compress-Decompress algrithms
Crypt_Decrypt algrithms
Mathimatics-Numerical algorithms
MultiLanguage
Disk/Storage
Java Develop
assembly language
Applications
Other systems
Database system
Embeded-SCM Develop
FlashMX/Flex
source in ebook
Delphi VCL
OS Develop
MiddleWare
MPI
MacOS develop
LabView
ELanguage
Software/Tools
E-Books
Artical/Document
Path.h
Package: wow.rar [view]
Upload User: jxpjxmjjw
Upload Date: 2009-12-07
Package Size: 5877k
Code Size: 2k
Category:
Game Server Simulator
Development Platform:
Visual C++
- // Copyright (C) 2004 Team Python
- //
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation; either version 2 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program; if not, write to the Free Software
- // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- #ifndef WOWPYTHONSERVER_PATH_H
- #define WOWPYTHONSERVER_PATH_H
- #include "math.h"
- class Path {
- public:
- struct PathNode {
- float x,y,z;
- };
- Path( ): mNodes( 0 ), mLength( 0 ) { }
- inline void setLength( const uint16 & length ) {
- Clear( );
- mLength = length; mNodes = new PathNode[ length ];
- }
- inline const uint16 & getLength( ) const { return mLength; };
- inline PathNode * getNodes( ) { return mNodes; }
- inline void Clear( ) { if( mNodes ) delete [ ] mNodes; mNodes = 0; }
- float getTotalLength( ) {
- float len = 0, xd, yd, zd;
- for( uint32 a = 1; a < mLength; a ++ ) {
- xd = mNodes[ a ].x - mNodes[ a-1 ].x;
- yd = mNodes[ a ].y - mNodes[ a-1 ].y;
- zd = mNodes[ a ].z - mNodes[ a-1 ].z;
- len += (float)sqrt( xd * xd + yd*yd + zd*zd );
- }
- return len;
- }
- ~Path( ) { Clear( ); }
- protected:
- PathNode * mNodes;
- uint16 mLength;
- };
- #endif